Doinb was denaturalized by South Korea because of the 2018 Intercontinental Championship. In this game, Doinb defeated the Korean team KZ with the RW team, and after winning the game, he raised his arms and shouted "LPL", which was regarded by many Korean netizens as a betrayal of the motherland and disrespect for the Korean team, and some people even said that he was a "thief". After that, Doinb announced that he officially became a Chinese player and renounced his Korean nationality.
The remarks and actions in this contest may have been the reason why Doinb was denaturalized from South Korea. After winning the match, he chanted "LPL", a move that may have been seen by some as disrespectful to the Korean team, and some even considered him a "thief". These remarks and actions may have violated some sensitive points in South Korea, leading to his denaturalization from South Korea.
The denaturalization of Doinb from South Korea has attracted widespread attention and discussion in the esports community. On the one hand, some people believe that there is nothing wrong with Doinb's actions, that he is just expressing his joy and excitement, and that his actions did not have any impact on the outcome of the match. On the other hand, there are also those who believe that Doinb's behavior is indeed inappropriate, because his remarks may cause some unnecessary controversy and strife.
For Doinb himself, being denaturalized from South Korea may be a punishment, but it may also be the result of his active choice. He may not think he's out of the right place to represent South Korea, or he may want to show his identity and loyalty through the move. In either case, the incident had a profound impact on his personal career and image.
Overall, the incident of Doinb's denaturalization from South Korea has attracted a lot of attention and discussion in the esports circle. This incident not only had a profound impact on Doinb himself, but also reflected some people's perceptions and attitudes towards esports culture and player behavior. For the esports industry, how to deal with the words and behaviors of players, and how to balance the individual interests of players and the collective interests of the team, are all issues that need to be seriously considered and solved.