Li Bai ushered in the strengthening, Baili Xuance, Huang Zhong weakened, and this wave of adjustment

Mondo games Updated on 2024-01-30

In the latest round of adjustments to the experience server, the strength of nine heroes has been adjusted.

Among them, Da Qiao and Wang Zhaojun, we have already explained in detail, here we take a look at the remaining seven heroes.

First of all, it is about Li Bai's adjustment, and many players may not understand it after reading this adjustment copy.

It's actually very easy to understand, we all know that if Li Bai wants to unlock the ultimate, he must attack four times, or connect a skill to unlock it in total.

And when we unlock it, if we want to refresh the ultimate again if we don't release it, then you need to play four basic attacks again.

But after the adjustment, there is no need to use it.,When our ultimate is unlocked,We can refresh the ultimate every time we attack or every time we release a skill.,This is a proper strengthening.。

Then there is the adjustment about Li Yuanfang, Li Yuanfang's adjustment copywriting is a lot, but in fact, there is only one point in the core.

That is, it reduced Li Yuanfang's damage in the early stage, and the strength increased Li Yuanfang's damage intensity in the later stage.

It seems to belong to the flat tone, but we all know that Li Yuanfang himself is a strong hero in the early stage, and such an adjustment is to cut his advantages.

There is also the adjustment of Zhen Ji, this time Zhen Ji's adjustment is based on the last time, on the basis of the official adjustment of Zhen Ji in the experience server.

The damage of the first skill icicle shattering has been increased by 50 points, the growth of each level has also been increased by 10 points, and the AP bonus has been increased by 03。

Regarding this adjustment of Zhen Ji, let's just have a brief understanding, because many players have no concept of Zhen Ji's strength last time, and it is completely different from the official server, so let's take a brief look.

Then there is the adjustment of Hainuo, this time the official for Hainuo melee situation, the ability to recover health using a skill has been greatly improved.

At the same time, the official has removed the effect of one of its skills, in the melee state, the lower the HP, the higher the recovery.

Overall, it's strengthened, but through the understanding of this hero during this time, I think this hero is basically a ranged state in the game, and rarely uses a melee state.

So the impact on this hero is not very strong.

There is also Nezha's adjustment, and Nezha's adjustment this time is also based on the last experience server adjustment.

Nezha's friends who have used the adjustment in the experience server before should know that a skill increases the shield, which has a great upgrade to Nezha's overall gameplay.

And this time, the official adjustment is mainly for the value of the shield.

This is also a simple idea.

There is also Huang Zhong's adjustment, Huang Zhong's one, two, and three skills have all increased the cooldown.

Of course, this increase has no change at the beginning, mainly for the situation that the CD becomes longer as Huang Zhong's level becomes higher in the middle and late stages.

This is mainly because the current version of Huang Zhong's data is indeed too gorgeous, and it is not an exaggeration to say that it is a small exceedance, so the official adjustment of its cooldown time, I think it is already a relatively minor change.

Personally, I don't think the influence on Huang Zhong as a hero is very strong.

Finally, there is the adjustment of Baili Xuance, the proportion of the cooldown time returned by the second skill has been adjusted from the original fixed 80% to 40%, and the growth of each level has increased by 8%.

This is definitely weakened, and this adjustment has a great impact on the rhythm of Xuan Ce's early stage.

The tweaks of these heroes will definitely be able to affect the direction of the entire version. Of course, the above content only represents the test data of the experience server, and does not represent the final release result.

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