Difference Between Go and Xiangqi

Mondo Sports Updated on 2024-01-31

Go and Xiangqi are two representatives of traditional Chinese board games, and they are significantly different in origin, rules, strategy and cultural connotation

1.Origin History:

Go:Originated in China, it has a long history, and is said to have been created by Emperor Yao, with at least 4,000 years of historical records.

Chess:The origin is later than Go, and the earliest form can be traced back to the Warring States Period, after the development and improvement of successive dynasties, the formation of modern Chinese chess.

2.Chessboard and chess pieces:

Go:The chessboard is a 19x19 checkered checkerboard with a total of 361 intersections, and the pieces are black and white, called "sunspots" and "whites", which are placed on the intersections.

Chess:The chessboard is rectangular, composed of nine horizontal lines and ten vertical lines intersecting, a total of ninety intersections, the chess pieces include the general (handsome), the scholar (Shi), the elephant (phase), the horse, the rook, the cannon, the soldier (pawn), the red and black sides each have seventeen chess pieces, the chess pieces are placed on the intersection, but at the beginning of the game, some chess pieces such as "general" and "shi" are located in the nine palaces.

3.The goal of the game:

Go:Winning or losing is decided by enclosing land, and players alternate moves to capture and eventually encircle as many open spaces as possible, while limiting their opponents' turf. In the endgame, the team with the most turf wins.

Chess:The goal is to trap the opponent's general (handsome) and unable to act, that is, to "checkmate" the opponent, and achieve tactical coordination and strategic offense through different ways of moving chess pieces.

4.Nature of the game and strategy:

Go:Focusing on the overall layout and long-term planning, it is necessary to have spatial concepts and abstract thinking skills, to control more regions as the core, and to pay attention to the balanced development of potential and land.

Chess:With a greater focus on dynamic games and real-time battles, each move has the potential to trigger a fierce offensive and defensive transition, with rich game variations and high computational complexity, emphasizing the combination of local battles and overall layouts.

5.Cultural Implications:

Go:It is often endowed with philosophical ideas and life philosophies, such as embodying the natural harmony and opposition of heaven and earth.

1. The concept of inclusiveness and symbiosis.

Chess:It reflects more of the ancient war strategy and wisdom, and the chess pieces have their own symbolic meanings, like a miniature battlefield, reflecting the characteristics of ancient Chinese military thought and culture.

Chinese chess, also known as chess, is a traditional Chinese two-player chess game with a profound cultural heritage and a broad mass base. The following are the basic rules and characteristics of Chinese chess:

Basic Rules:

1.Chessboard & Pieces:Chinese chess uses a 9x10 checkered chessboard with the words "Chu River Han Boundary" in the center to divide the two camps. There are a total of 32 chess pieces, divided into red and black, with 16 pieces on each side, including generals (commanders), soldiers (shi), elephants (phases), horses, rooks, cannons, and soldiers (pawns).

The red pieces from right to left are: five pawns, two cannons, two rooks, two horses, two elephants (phases), two soldiers (shi) and one general (handsome). Black's pieces are laid out in the same way as Red's, but in opposite colors.

2.How to walk:

Will (handsome):You can only move one square at a time, and you can't go out of the nine-square grid, and you can't meet directly face to face.

Taxi (Shi).: You can only walk diagonally in the nine-square grid, one step at a time.

Elephant (phase):Walk along the diagonal, each time can not cross the river, commonly known as "Tian Zi Walking", that is, walking the Japanese zigzag.

Ma:When walking, you need to walk horizontally or vertically, and then diagonally to the left or right for one square, which is called "horse walking day".

Car:Walk in a straight line, at any distance, horizontally or vertically, with unlimited steps.

Cannon:You can walk an infinite number of moves in a straight line, and you must jump over a piece (either your own or your opponent) and then capture the enemy piece immediately behind, which is called "shelling across the mountain".

Soldier (pawn):When you go forward, you can only walk one square forward, and after crossing the river, you can choose to go straight forward one square or pan left and right one square, but you can't go backward.

3.Winner-to-Loser Decision:

The goal of the game is to form a favorable situation and attack the opponent by reasonably mobilizing the chess pieces, and finally put the opponent's general (Shuai) in a state of being "checkmated", that is, unable to escape the position of being attacked.

4.Special Rules:

"General":When one of the pawns threatens the safety of the opposing general, the "general" is declared, and the general's side must take measures to remove the general.

"Sleepy":If it is the turn of a player to move, and that team's general (handsome) has been checked, and there is no legal way to solve the move, that team loses the game.

Chinese chess is not only a recreational activity, but also a way of strategic thinking training, reflecting ancient Chinese military thought and philosophical wisdom.

Go (GO),It is a strategic two-player chess game that originated in China and is one of the oldest and most complex chess games in the world. Dating back to the 6th century B.C. or earlier, it has a wide range of cultural influences and a deep history in China, Korea, Japan, and around the world.

Basic rules and how to play:

Go is played on a 19x19 cross-point board, but there are also smaller 9x9 and 13x13 boards for introductory or quick games. The pieces are black and white, and the black pieces are usually called "black pieces" and the white pieces are "white pieces".

At the beginning of the game, both players take turns to land at the intersection point, and can only play one piece at a time, and cannot move the fallen piece. The goal of the game is to divide the territory by surrounding the opponent's pieces to form "eyes", while minimizing the number of pieces that your own pieces are captured by your opponent.

When a piece is completely surrounded and cannot escape or has no gas (adjacent empty intersections), it is removed (i.e. removed from the board). At the end game, the empty intersections on the board as well as the areas surrounded by oneself (including the effective eye positions) are counted as meshes, and the side with the most meshes wins. Since black has the advantage of being the first move, there is a specific provision in some rules that black needs to give white a certain number of compensating meshes.

Features of Go:

Go is extremely rich in tactics and strategies, emphasizing the overall concept and long-term layout, and each move can affect the direction of the entire chess game.

In addition to the competitive level, Go is also rich in philosophical ideas, such as the balance of yin and yang, the overall situation, the transformation of offense and defense, and other concepts are deeply rooted in the hearts of the people, reflecting the wisdom and profound connotation of oriental culture.

Go has also had an important impact on the development of modern technology, especially in the field of artificial intelligence, and the development of AI such as AlphaGo has marked a major breakthrough in machine learning and deep reinforcement learning.

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