Pinocchio's Lies is an RPG based on the classic Pinocchio story set in the 19th and early 20th centuries during the Belekov era. In the game, players will follow in Pinocchio's footsteps and meet the cruel tomorrow. Pinocchio, as a doll, chooses lies every moment in order to be human. However, behind the splendor of Kratt City, there is a crazy puppet riot that pushes Kratt City into a desperate situation. Lives are lost in **, while survivors are waiting for a turn in despair. In the midst of this desperate situation, the whisper of a blue butterfly awakens a doll, who sets out to find Gippetto and decides to put an end to the tragedy. As Gicalpetto's puppet, he must confront the mad puppet and confront it in order to restore the peace that Clart once had.
In terms of the game's art, Neowiz gave amazing work, and some players even said that the art style has a taste similar to that of Bloodborne. The game's map level design is also full of the soul of the Souls series games, absorbing various game elements in the combat mechanics. Overall, as an ARPG-oriented game, Pinocchio's Lies is excellent in terms of art, map level design, etc.
However, the mechanics in the game don't quite fit into the traditional Souls games, which can be confusing for some players. It is worth mentioning that in terms of character building and combat mechanics, players need to be familiar with it in advance in order to be proficient. The game's level design also presents the formulaic design of the Souls series games, which is perhaps one of the details that players need to pay attention to. Ultimately, Pinocchio's Lies may require players to spend more time familiarizing themselves with the game's mechanics and character building in order to fully experience the essence of the game.
Before the game's release, some players thought the game had a smaller audience. Because it's not just part of an old game production group, it's also different from seventh-generation games like Soul Spirit, Wolf: Shadow Twice, and Bloodborne. The Souls series has gradually transformed from 3D Castlevania box garden exploration and mechanical puzzle solving bosses to combat-oriented games. At the same time, the design of the game has also undergone a lot of changes, such as the configuration of the underworld map and the configuration of the monster trapping basement.
Pinocchio is a game with a lot of contradictions. It has good aspects and bad aspects. On the one hand, many of the details in the game are designed to be very high-level, such as the fact that when you defeat the boss, the soul will remain outside the fog gate, and even the death loss of the soul will not be lost. On the other hand, except for some elite monsters, the whole process of obtaining souls and quartz is very rare, which makes the player's experience in the game unsatisfactory. Even later in the game, large monsters drop a limited number of souls.
The in-game item acquisition curve has been carefully designed so that players can find the right time to recharge at the campfire teleport each time they get a record. However, both 1After the 02 version of the patch update, the acquisition of souls and quartz is still very scarce. Even in the late game, players still need a lot of time and effort to acquire these resources, which affects the fun experience of the game to a certain extent.
The fun of a game often comes from the fun of a challenge, and Pinocchio's Lies gives many options for how to deal with difficulties when encountered. The game's counter-intuitive settings, both numerical and combat, require players to make unusual choices. It is believed that with the addition of more players, the game will surely set off a wave of exploration and challenge.