Giant Network, Sanqi Mutual Entertainment, etc., made a move, and game companies piled up to throw b

Mondo games Updated on 2024-01-31

Interface News Reporter |Chen Huidong.

Interface News Editor |

On December 25, game stocks fell again, and Keying Network (002517SZ), Giant Network (002558SZ) fell for two consecutive days, and institutions continued to diverge between long and short. On the same day, 8 game companies threw out buyback or increase their holdings.

Giant Network announced that Shi Yuzhu, the actual controller and chairman of the board, proposed that the company repurchase 100 million to 200 million yuan, and the repurchased shares will be used for employee stock ownership plans or equity incentive plans. In October this year, Giant Network announced the cancellation of about 3139 treasury shares460,000 shares, the company's registered capital has also been reduced accordingly.

On December 25, Giant Network fell to the limit, with a turnover rate of 228%, with a turnover of 50.7 billion yuan, amplitude 348%。According to the public information of the Shenzhen Stock Exchange, the stock deviated by -10 due to the daily decline on the same day13% were on the list, with a net of **1289 institutional seats460,000 yuan.

On the same day, Sanqi Mutual Entertainment (002555SZ) announced on December 25 that the company intends to use its own funds of 100 million to 200 million yuan to repurchase the company's ordinary shares in a centralized bidding transaction, and all the repurchased shares will be cancelled to reduce the registered capital. According to the announcement, the repurchase plan was proposed by Li Weiwei, the actual controller, chairman of the board of directors and a shareholder holding more than 5% of the shares.

On December 25, Sanqi Mutual Entertainment reported 1896 yuan shares, down 787%, with a turnover of 279.5 billion yuan, with a turnover rate of 932%, with a total market capitalization of 4205.1 billion yuan.

On the evening of December 25, Kaiying Network (002517SZ) disclosed that Jin Feng, the actual controller and chairman of the company, has completed the shareholding increase plan disclosed on December 23, 2023, and has increased his holdings of the company's shares by 203 through centralized bidding070,000 shares, with a cumulative increase of about 2,000240,000 yuan. In addition, Jin Feng intends to continue to increase his holdings of the company's shares through the methods allowed by the Shenzhen ** Stock Exchange, with a total amount of not less than 100 million yuan. According to public information, Jin Feng has increased his holdings 10 times since 2020, with an increase of more than 1.4 billion yuan.

As of December 25**, Kaiying Network fell to 985 yuan shares, the turnover rate of the whole day reached 635% with an amplitude of 311%。According to the data of the Dragon and Tiger List, the total net sale of seats in the business department was 3930280,000 yuan. Among them, the institution **8225650,000 yuan, sold 16.5 billion yuan, with a total net sale of 8300520,000 yuan.

Electric Soul Network (603258.)SH) announced on the evening of December 25 that it was a suggestive announcement on the company's chairman and actual controller proposing to repurchase shares. The total amount of funds for this repurchase shall not be less than 20 million yuan (inclusive) and not more than 40 million yuan (inclusive).

On the same day, the electric soul network also announced that it has recently paid attention to the acquisition of the company's version number and the development of the game industry

At present, the company's business activities are normal, and all game products have applied for version numbers in accordance with laws and regulations according to the R&D progress, and new game product versions have been approved. Since 2023, the company has 7 self-developed or ** games that have successively obtained version numbers. At the same time, the company has always paid attention to the latest technological progress in the industry and continued to promote the in-depth integration of AI technology and other related applications with the company's products. The company's game business is operating normally, the research and development of new games is progressing normally, and new game products continue to obtain version numbers, and will continue to focus on the research and development and operation of online games under the guidance of industry regulatory authorities. Gigabit (603444SH) announced on December 25 that Chairman Lu Hongyan proposed that the company use its own funds to repurchase 50 million yuan to 100 million yuan of the company's shares for employee stock ownership plans and/or equity incentive plans, which will be implemented by the board of directors in accordance with relevant laws and regulations. If the Company fails to use the repurchased shares within 36 months after the completion of the share buyback, the unused repurchased shares will be cancelled upon completion of the relevant procedures.

On the same day, Gigabit issued an announcement about the company's continued acquisition of game version numbers in 2023. According to the announcement, the company will obtain 2 new game product version numbers in December 2023. Since 2023, the company has continued to obtain game product version numbers, with a total of 8 self-developed or ** game products approved, and another 5 game products published by the company's subsidiaries but not operated by ** have obtained version numbers. At the same time, the announcement indicated that the company's business operations are normal, the research and development and operation of various game projects are progressing normally, and products continue to obtain version numbers. Under the guidance of the industry authorities, the company will continue to focus on the R&D and operation of online games, and strive to serve the majority of gamers with better products. Rastar Entertainment (3000043.)SZ) announced on December 25 that Chen Chuanghuang, chairman of the company, proposed that the company repurchase 10 million yuan to 20 million yuan of the company's shares for the implementation of equity incentives or employee stock ownership plans. The upper limit of the repurchase of shares** shall not be higher than 150% of the average trading price of the company in the 30 trading days before the board of directors deliberates and approves the resolution of the repurchase plan.

Perfect World (002624.)SZ) announced on the evening of December 25 that Chi Yufeng, the actual controller and chairman of the company, proposed that the company repurchase the company's shares by centralized bidding, and the repurchased shares are intended to be used for equity incentives or employee stock ownership plans, with a total repurchase fund of not less than 100 million yuan and no more than 200 million yuan.

Chinese Media (600373.)SH) announced that the company intends to repurchase shares through centralized bidding transactions, with a total amount of repurchase funds of not less than RMB 5,000000,000 yuan (inclusive), not more than 100 million yuan (inclusive).

On December 22, the National Press and Publication Administration issued the "Measures for the Administration of Online Games (Draft for Solicitation of Comments)" (hereinafter referred to as the "Draft") to solicit public comments. On the same day, Tencent Holdings (00700HK) and other listed companies with a large proportion of game revenue fell sharply. On the same day, Tencent Holdings repurchased 3.59 million shares on the Hong Kong Stock Exchange, costing about HK$1 billion.

According to the latest research report of Caixin**, although the game sector has been adjusted in the short term, in the medium and long term, the policy is conducive to curbing the chaos of the industry such as "inducing consumption and irrational consumption", and will ensure and promote the prosperity and healthy development of the online game industry.

According to CICC's latest research report, it is judged that the Draft Opinion will not substantially change the business model of the game industry after absorbing the opinions of all parties, and it is recommended to pay attention to the industrial value of the high-quality development of "technology + culture" in the game industry.

The latest research report of Debang ** believes that the game industry will develop in an orderly manner under the guidance of regulatory policies or further in the direction of "high-quality and internationalization", and companies with outstanding content innovation capabilities, reasonable payment based on high-quality content and advantages in going overseas may have more prominent competitive advantages in the future, and it is recommended to actively grasp the opportunities in the game sector after adjustment.

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