In this article, let's talk about the shooter of the tailwind game, which refers to the tailwind played by teammates, and has little to do with the shooter, because if it is the advantage of the shooter himself, there will be no problems to talk about below.
There are many shooters in the downwind game who will not win by lying down.
Why do you say that, because many shooter players will not change their playing style after entering the tailwind, they still develop their heads and do not ask about the world, and the result is that the advantage played by teammates in the early stage cannot be expanded, and the rhythm is delayed again and again, until the equipment of both sides is formed, and then they join a group, they have not played, and finally lose, then this problem is in the shooter.
The shooter of the downwind game only does two things - follow the group and push the tower.
First of all, we have to know that it is easy to play an advantage in other positions in the early stage, but it is difficult for them to use this advantage to push the tower and expand the advantage, and the only position that is fast to tear down the tower is the shooter. Therefore, if you want to expand the advantage in the early stage quickly, end the game quickly and not give the opposite side a chance to develop, it is crucial whether the shooter will push the tower in the middle stage.
In a regular game, the shooter's main task is to output a team battle, but if the teammate economy is good, the output will naturally be high, even if it is a tool man, the output of the downwind game will not be low, so in this case, the shooter is no longer needed to provide key output, and even the output of the shooter can be won in a team battle. So at this time, the shooter's task becomes pushing the tower, because no matter how rich he is in other positions, he can't dismantle the tower, and the shooter can't dismantle it quickly without economy.
So into the tailwind game, found that the teammates have no one to stop, at this time the shooter should not stay in the development of the road boring development, the group does not go, directly with the teammates to huddle, they fight you dismantle the tower, even people do not need you to fight, the benefit of the team is the largest, the mid-term pull out of the outer tower all the two waves of wild economic gap opened at once, even if we have been with the group has not eaten a lot of economy alone, it is higher than the opposite economy, beating people is still very painful.
There is also a more peculiar person, teammates Shunfeng he felt that he didn't need to win this game himself, and then he started stand-alone mode, playing with his own line, and then being caught, sending some economy to the opposite side, adding a little blockage to his teammates, forcibly dragging the rhythm back, dragging it to the end and losing the game directly if he couldn't beat it. In the case of any position where teammates can fly downwind, the first thing to do is not to die, don't block teammates, and wait for them to lie down with the group, this idea applies to all positions, as long as it is a passerby, it should be like this.
Why is this suitable for the passerby bureau, because the passerby bureau does not have the concept of a lineup system team, and the team that may play the game chooses the late lineup, and the early stage is against the wind, and they can play in the later stage if they stabilize it. The early situation of the passerby bureau represents the level of both sides, the tailwind bureau is a higher level, and most of the passerby bureaus are overturned because someone on the opposite side is forcibly dragging their feet, and as soon as they enter the headwind bureau, many passers-by begin to have emotional and mental problems, and they will become more and more headwinds, so the downwind bureau will lie down is the key to the passerby bureau.