A few days ago, Rubik's Cube Studio announced the latest PvP actual machine of the game "Under the Inhuman".
In the four minutes, there are not too many bells and whistles, and the smooth and neat action performance of the PVP demonstration has also attracted the attention of players, and this PV has exceeded 5.4 million ** at station B, ranking seventh in the whole site rankings. Even though it's twelve o'clock in the evening, there are still six hundred people "with**" me
From the barrage and the **comment area, it is not difficult to feel the expectations that players have for this game:
When it comes to the name "Under the Alien", everyone may be a little unfamiliar, but if you talk about the new game adapted from the IP authorization of "Under One Man", you will probably have an impression. In December last year, its first exposure PV had already received 3 million ** at station B. This year, it will meet the audience under the name of "Under the Inhuman", which is closer to the original name of the original work, "Inhuman".
Last year's PV focused on the PVE content of the in-game boss fights, while this year brought a PVP demo of "more private goods". Now combining these two **, we try to get a glimpse of what kind of work "Under the Inhuman" will be.
When it comes to the Rubik's Cube Studio, most players may have the impression that it is in the development of action fighting games: solid action design, smooth operation feel and punch-to-flesh hitting feel are the consistent advantages of the Rubik's Cube.
In the transition from 2D combat to 3D combat, the actual PV of "Under the Inhuman" still shows us this calm confidence.
Under the Inhuman. Likes: 3249
From the following photo**, we can also intuitively feel the silkiness of the movements, as well as the frustration of the punches and kicks falling on the opponent and the vibration of the camera.
This time, PV and Bruce Lee carried out a "linkage". According to the setting of the original comics, "people who can cultivate the power of 'Qi' and master special abilities" are called aliens, is the production team also hinting to us that Bruce Lee may be the "aliens" hidden in the world of ordinary people?
The PV began with an English interview with Bruce Lee about "Be Water". In the interview, Bruce Lee mentioned that Xi martial arts should not be rigid in thinking and form, but should respond to the opponent's moves, and then move from martial arts to philosophy, pointing out that the highest state of kung fu is "formless and formless, with the square and the circle, like water".
Perhaps it is precisely in order to echo the martial arts concept of "water impermanence" that this year's PV is chosen to be a shallow water scene that is closer to the "interior scene" of the original work. Compared with the visual shock brought to players in the scene and special effects of last year's actual demonstration, this year's demonstration emphasizes the battle between players, and the shallow water scene more intuitively highlights the neatness and crispness of the action. Combined with character movement and skill release, the complex visual representation of water ripples conveys a martial arts concept of "relaxation and moderation" from another level.
The water droplets splashed on the "lens" also give a very fresh look.
Judging from the actions demonstrated by the actual machine, the two characters who fought - Wang Ye's Taijiquan with both rigidity and softness and Zhuge Qing's rapid and powerful Bajiquan showed great differences, and one move and one style were almost completely based on the original work, which alone was enough to surprise fans.
Digging further, we can see from the actual demo that the combat gameplay of "Under the Inhuman" is largely derived from years of Rubik's Cube action development experience, but it has made some new and differentiated designs.
For example, Under the Inhuman's "Forced Dodge" can be cast while hit or down, or it can be actively released while normal. Players can cancel the backswing of the skill if they use it actively, but it will enter the 12-second CD, which is a game of risk and return, and such a small change is enough for players to develop a lot of advanced operations.
Now Zhuge Qing uses forced dodge to cancel the "wind rope" backswing and continue to connect the operation of flat A.
In addition, I have to say that as a 3D action game, "Under the Inhuman", its camera movement brings people a "very unique temperament" visual effects experience, and the camera always takes the opponent as the origin and moves forward in a semi-arc to help players observe the game scene and character movements more clearly. Slow-motion close-ups are triggered during dodges and punches, creating a tense and exciting atmosphere that adds to the sense of immersion.
That's one of the reasons why just a few minutes of hands-on demos can quickly mobilize players. At the end of the demo, Wang also defeated Zhuge Qing with a chaotic gold jijia move, which brought the player's emotions to a climax. Many players shouted in the barrage that "I can't stop" and "I brushed it ten times......It can also illustrate the maturity of the game in action design and camera language from the side.
Judging from the quality of the actual machine released so far, "Under the Inhuman" is enough to keep players looking forward to it. However, for itself and the team behind it, there may be more than that.
Bruce Lee's "Martial Arts Theory" is a key part of the role of "threading the needle" in this article. This seems to be a lesson for Wang Ye and Zhuge Qing, but when the battle between the two ended, all the fighting scenes quickly flashed back to the starting point in the form of a downgrade, but Bruce Lee looked at the camera at the moment and said the classic sentence: "Don't think, feel it." ”
This also seems to warn the player in front of the screen that in the game world of "Under the Inhuman", routine skills may not be important. The offensive and defensive game may be the key to winning or turning the situation around.
This reminds me of the picture of Zhang Wuji following Zhang Sanfeng to learn Xi Taiji swordsmanship in "Heaven and Dragon Slayer":
"Wuji, how much do you remember about my Tai Chi swordsmanship?”After repeating it three times, Zhang Wuji faced the eight-armed divine sword and won a complete victory.Most. "Not bad. ”
How much do you remember now?”
It's all forgotten, it's all forgotten. ”
Excellent!Excellent!Forget so fast, now I'll teach you again. ”
Forgetting the fixed routines can make the moves come from the heart, which has always been the understanding of martial arts and even philosophy in traditional culture. Yang Guo's Xuantie heavy sword, Ling Hu Chong's Dugu Nine Sword, all the top martial arts pursue the supreme realm of "no tricks to win".
And this seems to be the game experience that "Under the Inhuman" wants to bring to players. In the case of the aforementioned "forced dodge" alone, the player has the right to release it at any time. Therefore, all mechanical combo routines cannot be effective on the battlefield, and if you want to defeat the opponent, you need to judge and grasp the situation, grasp the opponent's moves, and adjust your moves.
In just four minutes, "Under the Inhuman" showed its gameplay in the most restrained way, and presented the tone of its own Chinese fighting game with the most exquisite expression. Furthermore, the development team's understanding of the tonality of Chinese games is not limited to the combat system, but is integrated into every aspect of the game.
For example, the garbage cans stacked on the streets of Beijing and underground garages at the end of PV, the snack street and blue and white porcelain bowls that appeared in the first PV. These pyrotechnic scenes bring the familiar atmosphere of life to Chinese players, and the small details highlight the team's insight into the art style and humanistic concepts.
Thirsty Coke" also loses a hint of humor.
Judging from the PV content released so far, "Under the Inhuman" may provide a "new experience" for fans and new players. Whether it is the strong "air pressure" when Zhuge Qing walks out of the hotel in the first PV, or in the second PV easter egg, Wang is also flickering and moving in the dark alleys of high-rise buildings in Beijing, and the immersion created by it is infinitely close to the artistic conception expressed by comics and animations, giving people a strong perspective of substitution.
There are many examples of games adapted from comics or movies that not only contain a lot of the incredible campaign from the original game, but also allow players to participate in the game and even make key choices. This format not only allows players to surpass the original in terms of audio-visual experience, but also gain a more sense of participation.
It is not difficult to see this potential from the two PVs released in "Under the Inhuman", and perhaps in the future it will become a way to attract newcomers to "make up", and the sense of immersion that players can get from it is by no means what third-person narrative manga and animation can provide, which is a possibility that only games can bring.
In the past, when we mentioned that Chinese style action games might go blank in our minds;When it comes to elements like fighting, there will be a few familiar faces in Japanese factories or European and American fighting games.
And now Rubik's Cube is trying to provide players and fans with a more in-depth action fighting experience that is closer to the combat logic of the original comics. The appearance of "Under the Inhuman" seems to be about to break this deadlock.
Of course, judging from the information released so far, "Under the Inhuman" still has a lot to be further revealed. For example, is the relationship between the game's plot and the original plot a one-to-one replica route, or a parallel time and space route?Will the player control the main creative characters such as Zhang Chulan, or will there be original characters to join?
As far as this actual demonstration is concerned, Wang Ye still has many skills that have not been presented in PV, such as defensive sandalwood merits, long-range skills and eight-door handling ......Whether players will be able to use these skills in the game in the future, whether they can change their skills on their own, or whether different character forms will have different skill performances are all to be further revealed.
But on the other hand, the two PVs of "Under the Alien" give people a very solid look. Whether it is last year's debut or this year's released pvp demo, it is a real machine demo without water, and what the game looks like, it will be generously taken out in advance to show players.
Regarding this, many players have commented that the Rubik's Cube is not afraid of being picked. However, it is not so much that the Rubik's Cube is not afraid of being provoked, but rather that they are willing to verify and deduce how the existing game content should be iteratively adjusted based on the real voices in the player's feedback.
Two PVs in two years, no suspense trailer to whet players' appetite, and no noisy hype, "Under the Inhuman" is not slow, and all the focus is on the development of the game. The production team seems to have turned this direct display of the actual machine and easter eggs into a "one-time meeting" with players, and even a rather ceremonial response to expectations. This steady pace is like the team planting a seed that is taking root, and for all fans of the original game and interested players, all that needs to be done is to be patient.