The name "Naraka: Bladepoint" is definitely the "top stream" of buyout domestic games in recent years: more than 2 years after its release, it has reached a record of more than 40 million global players;Entered the Steam weekly sales list many times;It has also collected awards from four major international game platforms such as Steam, Xbox, Epic, and PS5, realizing the "Grand Slam" of domestic games going overseas.
The popularity is also reflected in the daily life of Gyro-kun, who will receive the same question from different friends every once in a while: "What are you doing?".Won't you want to play Forever?”
At that time, although Naraka: Bladepoint set off a wave of martial arts competition and won many awards, I couldn't keep up with the popularity - because I knew my own level (dish), I always stayed away from such competitive games after a few attempts.
This has become a big regret. After all, "Naraka: Infinite" can be called a high start, with a variety of linkage tricks, e-sports events in full swing, friends are addicted to vibrating knives one by one and can't extricate themselves, and the "robbery content" is extremely high when chatting. The cold bench of the people on the edge of this group chat, Gyro-kun really sat for a long time.
More than two years later, my friends are finally willing to let me go, and the topic of chat has returned to familiar territory, only the Steam friends status bar and hundreds or thousands of hours of gameplay show their core player status.
*Friend Z: If you don't reply to the message, there is a high probability that you are playing Naraka: Bladepoint
Therefore, after receiving the invitation to the offline trial of "Naraka: Bladepoint Mobile Game", Gyro-kun breathed a sigh of relief, this time I'm afraid I'm going to be one step ahead!
Immediately, a mixed mood also came up: the joy seems to have finally had the opportunity to restart the fate with the Naraka: Infinite IP;I'm worried that the mobile game will turn away a rookie like me like the original terminal game, and I am worried that the mobile game will be too simple and lose the fun ...... competition
With mixed thoughts, Gyro-kun boarded the plane to Chengdu.
Ding Lei's "Internet celebrity" game on the platform is born for mobile games this time
On December 15th, the three-day trial meeting of "Naraka: Bladepoint Mobile Game" was held in Chunxi Road, Chengdu, which was also the result of more than a year of testing. For this reason, NetEase CEO Ding Lei came to the venue in person and directly gave players 100 shares of NetEase** on the spot, which caused quite a stir. It can also be expected that NetEase attaches great importance to the mobile game.
After experiencing the mobile game "Naraka: Bladepoint" as he wished, Gyro-kun also somewhat understood the opportunities it contained.
At first sight, I didn't think there was much difference between mobile games and desktop games (art style and special effects, etc.);The difference between the two is probably like the distance between a bird and a fish, which can be regarded as two games (combat operations, resource planning, etc.).After playing immersively for 1 hour and then savoring it, you will feel that this is still Naraka: Infinite, which is Naraka: Bladepoint (the core game gameplay).
Gyro asked some of the players around him, and most of them had similar feelings about the above.
But in my opinion, Naraka: Bladepoint Mobile is an atypical "end-to-end handover", not so much a port, but a recreation of Naraka: Bladepoint by the development team based on the mobile game's ecological environment.
One intuitive change is that the mobile game is played in teams of 4 players, and the energy bar limit has been removed. This has greatly accelerated the pace of Naraka: Bladepoint Mobile, and the tactics and strategies adopted by mobile gamers in the future will be very different from those of PC players.
There is also a classic combat technique like the terminal game "Zhendao" in the mobile game is implemented in the way of finger "sliding", which is more in line with the intuition of mobile phone operation;The addition of long-range**auto-aim (some**), automatic pickup of items, auxiliary combat, and other features not only lowers the barrier to entry, but also allows players to focus more on the core experience such as tactics and gambling in the limited screen size and operating space (after all, fingers are hardly more precise and flexible than keyboard and mouse controllers).
Are players happy with these changes?Judging from the reaction at the trial site, the answer may be yes.
According to Gyro's observation, there are a large number of core players who love Naraka: Bladepoint here, and there are also many pan-users who are attracted by IP. Old players didn't feel bored by the simplification of the mobile game, and they entered the state after a short adaptation;New players get started quickly, and talented players succeed in just a few roundsEven rookies like me can reach the top with their teammates after the "righteous four to one" and experience the thrill of victory.
As a martial arts action competition, Naraka: Bladepoint is one of the few subdivided products even on Steam, and considering the volume of players on PC, if this experience is well realized on mobile phones, the probability of broadening the game's global radiation is relatively large.
NetEase's next hit is scheduled?
After the end of the trial, Gyro-kun communicated with several peers** and producer Guan Lei, and learned more about the behind-the-scenes story of this game from him.
For example, the team's original idea was to transfer the experience of the terminal game to the mobile game as it was.
There were too many buttons in the terminal game, so the operation logic of the sliding screen was born - but this was not a foolproof solution, and after the initial version was made, the team quickly found that it was difficult for even the most hardcore planner to perform long-term, high-intensity operations on the mobile side. It may be a false proposition to restore the terminal game experience "as it is", but on the basis of ensuring that the "soul of the game" remains unchanged, it is the right way to adapt to the mobile phone ecology to the greatest extent and facilitate mobile game players.
They had no choice but to overturn the previous plan and choose to start all over again. The version we've seen so far has been tested internally by the team for more than a year, and it's significantly more user-friendly and new players than it was at the beginning.
For another example, the 4-person scale was chosen because a large part of the target users of Naraka: Bladepoint Mobile are college students, and usually the dormitories are mostly 4-person rooms, so there will be no people left out in the same dormitory in four rows.
Overall, both the scale of the trial activities and the attitude of the project team made me realize how much NetEase attaches importance to the Naraka: Bladepoint Mobile projectIn terms of my own gaming experience, I am also very optimistic that it can replicate the glory of PC games.
This may not be the subjective feeling of Gyro-kun alone. In the field, players always put down the test machine with a look of unfinished eyes, and then invariably asked the question that in my opinion is the most certain about the quality of the game:
When will it be launched?!”
It was late when he walked out of the venue, and the cold wind of December made Gyro-kun shiver several times, but Gyro-kun was still very touched by the team of players waiting in line outside the venue and undiminished. The mobile game currently shows that the number of pre-orders has reached 13 million on its official website.
Perhaps, NetEase's next hit is coming again.