Lanling King Adjustment:
1. Skill: Skill Damage: 220 (+45 Lv) (+0..)9ad) →300(+60/lv)(+1.5 additional AD).
1. Skill: Cooldown: 5 5 (-0.)2/lv)
2nd Skill: Skill Damage: 165 (+21 Lv) (+0..)57ad) →200(+40/lv)(+0.9 additional AD).
Two skills: Cooldown: 96(-0.8/lv) →8(-0.3/lv)
Skill 2: Health Regeneration: 140 (+28 Lv) (+0..)6ad) 350 (+70 Lv) (+10% extra life).
2nd Skill: **Damage: Lost 24% 12% (+2..)4% Lv) (Increases Attack Power by 1% per 100 points).
Skill 3: Skill Damage: 660 (+170 Lv) (+1.)88ad) →700(+350/lv)(+2.5 additional AD).
Skill 3: Cooldown: 24 (-2 lv) 24 (-2.)5/lv)
Passive: Approaching Hero Boost: 20% 15% 30% (as the hero level increases).
Passive: Acceleration while invisible: 20% 15% 30% (as the hero level increases).
Passive: Attack Speed Increase: 50%, 30%, 60% (Increases with Hero Level).
Analysis:
1. The damage structure adjustment of the three output skills (the AD bonus represents the attack power of the hero itself and the attack power brought by ** + inscription + equipment, while the additional AD bonus represents the attack power brought by ** + inscription + equipment), which means that the adjusted Lanling King will be more dependent on the economy (the base damage of the three output skills has been reduced), and it will be more difficult in the case of headwinds.
2. The cooldown time of a skill has been adjusted from a fixed 5 seconds to 5 48/4.6/4.4/4.2 4 seconds, the cooldown of the second skill is increased from 96/8.8/8/7.2/6.4/5.6 seconds adjusted to 8 77/7.4/7.1/6.8/6.5 seconds, the cooldown of the ultimate has been adjusted from 24 22 20 seconds to 24 215 19 seconds, it is more strengthened for the Lanling King in the downwind situation, and less strengthened for the Lanling King in the headwind situation (the Lanling King in the downwind situation has a good chance to play one more skill, and has a better chance to play one more second skill, while the Lanling King in the headwind situation can often only give his life after playing a set of combos).
3. The health regeneration value of the second skill is adjusted to be affected by the extra health, if the Lanling King is equipped with the Shadow Battle Ax + Grandmaster's Power + Violent Armor, it is a strengthening adjustment, but if you pursue the limit output (such as assisting the Lanling King) and abandon the Violent Armor and choose to be a broken army, the income will be lower than before the adjustment.
4. The acceleration value of the passive approaching hero and the movement speed + attack speed increase value when the four skills are stealth have been adjusted in a balanced manner, which has cooled down in the early stage and increased in the middle and late stages, but because Lanling King focuses on the rhythm of the early and middle stages, it is an adjustment that cools down more than strengthening.
To sum up, the adjustment of the Lanling King this time can be attributed to a significant cooling, which is mainly reflected in the reduction of strength in the early and middle stages, and it is more difficult to fight headwinds, especially for the auxiliary Lanling King.
Big Joe specializes in hardcover adjustment:
Pearl (hardcover).
Equipment Attributes:
+40 Spell Attack
Equipment**: 300 gold
Passive-Mastery (Big Joe): Directly obtain [Sea of Fate], this skill will no longer be upgraded, and all skills will be changed to varying degrees
Pearl of the Sea (specialized hardcover).
Equipment Attributes:
+240 Spell Attack
+15% cooldown reduction
Equipment**: 1880 gold
Passive-Mastery (Big Joe): Directly obtain [Sea of Fate], this skill will no longer be upgraded, and all skills will be changed to varying degrees
Passive - the flow is endless
Big Joe's own movement speed is increased. When the carp of [Carp Leaping Tide] and [Broken Bridge] leap over the tide of another skill, it can activate the tide** to deal damage and slow down. When you release the Gate of the Vortex, it will also activate the tides within the area. The skill range of [Leaping Tide] and [Bridge of Broken] increases with spell attacks.
One skill - the tide of carp leaping
Big Joe summons the carp to leap forward, dealing damage and knocking targets into the air. Carp form tidal currents that deal damage over time. Increases the gradual decay of movement speed when released.
2. Skill - Sea of Fate
Big Joe creates a portal that allows an ally to teleport back to the city and return to its original location.
Three skills - the bridge of severance
Big Joe summons the carp to jump from left to right, dealing damage and knocking targets into the air along the way. Carp form tidal currents that deal damage over time.
Four skills - the gate of the whirlpool
Big Joe summons a circle at the designated location to deal damage. During this period, allied heroes can teleport to the circle location, and then return to the starting point after 8 seconds (click the interact button to return early). Big Joe boosts his spell attack in the circle and gains the protection of flowing water, immunity to critical damage, and immediately returns to the city (which will increase the cooldown of the skill).
Analysis:
1. Big Joe's small hardcover can provide 40 spell attacks, and the large hardcover can provide 15% cooldown reduction and 240 spell attacks, all of which are attributes required by Da Joe's hardcover play.
2. After Da Qiao makes a specialization, he can directly obtain the right to use the second skill, and the second skill of Da Qiao does not need to be upgraded.
3. After Da Qiao makes a special hardcover, he can let it.
When the carp of skill 1 or skill 3 jumps over the tide of another skill, it will trigger the area damage and slow effect, and the release of the ultimate will also activate the tide within the range of skill 1 and skill 3.
4. After Da Qiao makes a specialized hardcover, the attack range of the first and third skills will increase with the spell attack.
5. After Da Qiao makes a specialization, the passive and one skill will only increase his own movement speed, and he will lose the ability to increase the movement speed of his teammates.
6. After Da Qiao makes a specialization, he will increase the continuous damage of the first skill, but the third skill can no longer silence the enemy.
7. After Da Qiao made a specialized hardcover, he could only teleport one teammate home with the second skill, but he could return to his original position through the portal in a short time.
8. After Da Qiao makes a specialized hardcover, he can also teleport his teammates with ultimate, but he will return to the starting place after 8 seconds (click the interactive button to return in advance), and it can also be used for remote help (such as when the enemy bullies Da Qiao or the teammates protected by Da Qiao, Da Qiao can use the ultimate to make his teammates immediately send support), remote rescue (if a teammate is chased by the enemy, Da Qiao can use the ultimate + two skills to his side, so that his teammates can pass to his side and take the elevator home to make up for the state), Quickly assemble team members (for example, when teammates have just been resurrected or go to lead other lanes, Da Qiao can use ultimates to quickly assemble teammates to fight a group or push towers) and improve the team's fault tolerance rate (in the middle of a team battle, Da Qiao can use the second skill to let his teammates return to the city to make up for the state, and then click the ultimate to return to the original place, which can effectively improve the team's fault tolerance rate and increase the enemy's team opening cost).
9. After Da Qiao made a specialized hardcover, he could no longer provide the team with an attack speed bonus with his ultimate.
10. After Da Qiao makes a specialization, he will increase his spell attack and obtain the status of flowing water protection within the range of his ultimate (immune to critical damage and return to the city immediately), so as to improve the output ability and operation error tolerance.
Cai Wenji adjusted:
Skill 3: Health Regeneration: 80 (+40 Lv) (+0..)6ap) →90(+45/lv)(+0.5ap)
Skill 3: Defense Increase: 300 (+75 Lv) (+0..)25ap) →250(+125/lv)(+0.3ap)
Analysis:
1. The base health regeneration value of the ultimate has been increased from 80 120 160 to 90 135 180, but the AP bonus has been reduced by 01. After the skill is full, when the AP does not reach 200 points, it belongs to the strengthening adjustment, and when the AP exceeds 200 points, it belongs to the cooling adjustment.
After testing, generally after the ultimate is full, the AP will exceed 200 points, so it is an adjustment that cools down more than strengthens (the strengthened part is that it will be improved in the early stage).
2. The base value of the ultimate to increase defense has been adjusted from 300 375 450 points to 250 375 500 points, and the AP bonus has been increased by 005, which belongs to the early cooling (AP needs to reach 1000 to increase 50 points of defense), and the adjustment of the later strengthening, combined with the adjustment of the first point, is a balance adjustment.