The red horse is thrown into the warehouse, which is already a normal operation.
In the Three Kingdoms Strategy Edition, Ma Chao's speed and output ability are higher, and there are two original fate effects:
The first is the fate of the five tigers, which can improve the strength and command of the whole army;
The second is the fate of Xiliang, the first two rounds enable our army Ma Chao to get a must-hit and improve his strength.
Coupled with the effect of Ma Chao's own tactics, in fact, the lethality of this military general should be the most stable among the five tigers.
However, in the case of continuous updates of the game version, Ma Chao's appearance rate is not high.
Some people say that this may be because with the change of the game version, there are more and more new generals and lineups, which has put pressure on Ma Chao's living space and play.
In my opinion, this is not because other generals appeared, but because Ma Chao was born at the wrong time.
Ma Chao has never been reused since one season, because the group attack method has never been the mainstream gameplay of the game.
The damage of the group attack is different from the assault method, although it is stable, the amount of damage from the splash eats the base damage bonus, and it completely relies on the basic attack.
If you want Ma Chao to play damage, you can either give stable insight, and the matching method is the more common combination of Sanshi Lu.
Ma Chao: One ride is a thousand, a group attack.
Guo Jia: Sharp Arrow Formation, Xiliang Iron Cavalry.
Huang Yueying: Hengge prancing horse, iron horse galloping.
This lineup is for Lu Bu, which is obviously better than Ma Chao, Lu Bu can still play without Guo Jia, and Ma Chao is obscene without Guo Jia.
Either let him go eight rounds of output, Ma Chao of eight rounds has no good gameplay at present, and the combination with Guan Yinping is the most stable in terms of collocation.
In terms of tactics linkage, Ma Chao's stable performance is precisely the biggest guarantee for Guan Yinping's control, and it is even more so with a jaw-dropping horizontal spear and a bloody blade.
Giving insight is basically a combination of Guo Jiajia's naked clothes, and taking eight rounds is the grass boat non-offensive system, both of which are currently the mainstream systems, and there are more suitable generals than Ma Chao, which is why Ma Chao has never been able to raise his head.
And Ma Chao and Guan Yinping are the most suitable cheap lineups for Ma Chao in the entire three battles, the control chain is enough, and the damage is also good.
But if Ma Chao wants to make a leap, it is not enough to rely on this lineup designation, but needs a new mechanism.
If I'm not mistaken, the Tongguan script of the new season is not just as simple as producing a SP Ma Chao, it will be brought out by a new system.
Now the lineup system of the three wars, in fact, there is only one system left that has not yet emerged, that is, Ma Chao's basic attack damage system.
In the past, when we said basic attack, it was used together with the assault tactics, and there was no damage caused by the basic attack alone.
If it is strengthened, it is a basic attack damage and combo type enhancement. Now the combo can still be used for a naked bloody battle, and it is only a one-sided enhancement of a general.
I boldly guess that there will be a chance for the whole team to enhance the general attack in the future, and only in this way can Ma Chao's general attack team really move towards a kitchen knife, but an increase in individual generals.
Of course, the current Ma Chao and Tai Shici can also achieve the combo of two generals, but they lack a necessary linkage.
In short, the battle of Tongguan in the new script can be expected to shine in a wave of Ma Chao.