Today teach children to play double buckles, and the rules of playing cards are:
One or two decks of cards 108 cards, four people play together, is a group of two people, this group can be fixed, can also be changed according to the game.
2. The king is the living master, and he can be any of the four gates. Slice squares, clubs, spades, hearts.
Three, each game of playing cards is the implementation of handsome cards, such as four people at the same time to touch the cards, four people in the hands of who touched a pair of plum eight, combined with the cards in their hands, think that more can put the cards in front of themselves, said to be plum blossoms, this game is the plum blossom is the main, the three doors are the deck of cards.
Fourth, the call of the card is larger than the size, the old K is the largest, A is the smallest, and the card is the largest when the card is played. The others are played in order, from 4 to A. The fifth day is the largest, the king is the second, the little king is the third, and the second is the second.
III, II, A
Fifth, because it is a double buckle, it is now a saying that it is cramping and peeling.
Splitting: In the Xinjiang double buckle game, each card and king are splits, where 5 represents 5 points, and 10 and K each represent 10 points. A deck of cards has a total of 100 points, and two decks of cards have a total of 200 points. The goal of the game is to try to catch as many of these splits as possible.
Cramp Peeling: When the main card has a pair, the other three must follow if they have a pair, and if there is no pair, they must lay the two highest cards. This rule is usually only for the main card and helps to control the position of the main card. In some of the stricter rules, it may be stipulated that the main and secondary cards are drawn together, or that the main cards are drawn with a pair, or that the decks do not have to be matched (i.e., if there is a pair, it can be played small). If there is a tractor, there is a tow heel tow, no tow pad pair, no pair pumping.
Specific rules may vary depending on region, player group, or individual player agreement. Therefore, in the actual game, it is best to confirm and clarify the rules of the game with the player first to ensure the smooth progress of the game.
I made an empirical mistake when playing cards today, teaching the children by hand and talking about the rules of the game first. I was talking about it with a dry mouth, and the child still heard it in a fog.
But it gave me a headache, and in the end I couldn't help it, that is, to play middle school, and a few handfuls in the evening. As a result, the child for the play that is very fast to learn, did not play ten hand, learned, sometimes also learn to learn the appearance of adults, adjust the master, pick up the pair, see you play the cards is, or very serious, I am afraid of our skin.
Because now they are all video games, many people can't play this game, in order to accompany the elderly and relieve their boredom. Let the child understand, I didn't expect it to be more attentive than learning, because this can bring happiness to the child. That's edutainment, playing double buckles is also to use the brain, especially against the big opponents, 108 want to cards, which big, which points are not out, are played to calculate.
Don't calculate, sometimes a good card, will be played badly, because will be the opponent to you to stir yellow, such as the fifth card is not counted, you have three pairs in your hand, but the opponent has two pairs, you both have the day five, the opponent fifth out, play a pair of decks, you can only be a single deduction.
Some people count cards, some people just play, I think playing cards is luck, and there is a way to count cards, cards, at any time is entertainment, with no heart or go different.
February** Dynamic Incentive Program