What should I do if the rendering of 3dmax renderings is too slow?
If you want to render quickly, you need to put aside the complex problems of computer configuration, scenes, and models.
Fast rendering, unless, experts do 3DMax rendering settings, or through cloud rendering and other methods.
For most people, it is possible that when rendering in 3DMax, the model is simplified, but the rendering is still slow.
However, there are also tips for setting up 3dmax fast rendering, and I believe everyone is very eager to try, after all, quick setting can really save a lot of time in the rendering process.
What settings do I need to master for fast rendering in 3ds Max?
The global light engine for dmax rendering.
How do I set up fast 3dmax rendering?
The Vray renderer provides four different global light engines for 3DMax production: Photon Map, Emissive Map, quasi-Monte Carlo algorithm, and Light Buffer, which can be used together in the first and second sessions.
1) In indoor commercial rendering production, using glow-in-the-dark maps and light buffers to calculate 3DMax render settings is a good choice to achieve a balance between render time and image quality.
2) In the first reflection, the value of the multiplier determines the effect of the first diffuse reflection in the scene lighting.
Increasing this value in the 3dmax render settings will make the rendered image brighter, but it will also increase the rendering time.
3) In the Secondary Reflection option, the value of the multiplier determines the effect of the secondary diffuse reflection in scene lighting.
Increasing this value in the 3dmax render settings will make the rendered image brighter, but it will also increase the rendering time.
2. Set the QMC sampler for 3DMax rendering.
The QMC is a "quasi-Monte Carlo" sampler. It's like the brain of the vray renderer, so to speak, running in every "fuzzy" evaluation of vray.
3. Set the anti-aliasing of 3dmax rendering.
The vray renderer provides us with three different methods of image sampling anti-aliasing. The concept of "anti-aliasing sampling" refers to a sampling filtering algorithm that generates groups of pixels to complete image rendering.
1) 3dmax Render Settings Fixed Image Sampler: For texture-mapped scenes with a lot of blur effects or high detail, considering image quality and rendering time is the best choice.
2) 3DMAX Render Settings Adaptive Subdivision Image Sampler: It is the best choice for scenes without vray blur effect, direct GI, depth of field, motion blur, etc.
3) 3dmax Render Settings Adaptive Quasi-Monte Carlo Image Sampler: This sampler is great when the scene has a high-detail texture map or a lot of geometric detail but only a small amount of blur effect.
The above operation methods, you can try to operate, if you want to go through other methods.
The 3ds Max plug-in CG Magic is recommended, which can also improve the rendering speed of 3dmax.
CG Magic shortens the steps by providing a multi-scenario solution, increasing the efficiency of designers and allowing them to spend more time on creative work. Of course, more practical features are being fully developed.
cg magicThe learning version supports more than 100 optimization functions, such as 3ds Max file version conversion (the minimum can be transferred to 3ds Max 2010 version), all-round experience in all scenes, one-click repair no more crashes, and conversion between standard materials, vray materials and Corona materials, which can improve the work efficiency of designers by more than 3 times!
CG Magic Professional Edition has added five new sections: Outdoor, Indoor, Model, Animation, and Cloud Rendering, with wider and stronger coverage, helping you unlock efficient functions such as rapid modeling, growth animation, and cloud rendering with one click, leaving more time for creativity.