Garo is a more fun shooter, not very difficult to get started, but requires a lot of player awareness. Because of the new **, Garo's appearance rate has increased dramatically recently, and her appearance rate in the pinnacle game is as high as 157%, and the win rate is also above 50%, and it is clear that she is a strong goalscorer. Many players are entangled in which one to choose to play Galo**, and the current high ratings are Taihua and Amber Era. In fact, players don't need to be entangled, both ** can be used, they are both good**.
Galuo's skills are relatively simple, except for the second skill, they all exist to assist in basic attacks, so the special effects of Galuo's ** are not too complicated, and the feel is the main reference for selecting Galuo**. Taihua is famous for its rating of nearly 95. It's completely because this ** feels better. Amber Era** feels good, if you have to divide the high, I still feel more comfortable with Taihua. If you are tired of watching Taihua's special effects, you can consider using Amber Era to score points, after all, this ** score also has 86。
Galo's appearance rate is high, but many people can't grasp this hero, today let's take a look at some of Galo's operation details. Outfits and inscriptions can be directly referred to the national server recommendation, but the order of outfits should be judged according to the opposite hero. During the laning, if you face shooters with high explosives like Luban and Goya, the first piece of equipment will be armor, and other shooters will not be able to beat Garo more or less, then you must use a dagger, and you can rely on the ultra-long attack distance to play the line advantage.
Garo is more dependent on defense towers, and if a tower is pushed off early, the player should not rely on the development path at this time. Without towers, there are no walls to protect you, and enemy Assassins can approach you and take you away. As soon as the tower falls, go to the middle lane to rub the line, use the advantage of the hand length to fight a small team battle with the enemy in the middle lane, and take the opportunity to develop. As a big late shooter, the development of Garo is very important, don't focus too much on confrontation in the early and middle stages, and know how to make trade-offs.
Garo's ultimate can only be used when encountering enemies, but it can also be used when you are in a hurry, and you can increase damage and movement speed and critical strike chance when you turn it on. Many people have this feeling that they often open a skill, find that the blue is not enough, and need to go home frequently. Garo's return to the city is more slow, and after there is no blue, Garo can find a small wild monster to return to the blue. Galo's attack in the short attack state can return to blue, so that Galo can return to blue while brushing the jungle, completing a win-win situation. As long as you pay attention to the above small details, your Garo will not be pitted, the game is over, and the record is definitely positive.