The trial server version does not represent the final cap value and design.
The impact of this version update is still relatively large, there are heroes and equipment, because some of them are particularly interesting, so let's talk to you.
Nezha
Now the official server of Nezha has begun to pure output jungler, and has become a war stab hero, and the team battle has no brains to fly in the back row, this kind of gameplay is actually a very poor experience for enemy players, and it is not easy to counteract, so it definitely needs to be changed. The direction of the change this time is to weaken the additional physical bonus of a skill, so that the burst damage of the 31 combo is reduced, and the base health and growth health have been reduced a lot.
Nezha's previous optimization and upgrade was intended to create a main functional-stirring stick tank, but I didn't expect the-stirring stick to be ignored, and it became a death squad, and this gameplay also brought a very poor game experience to many players, so the experience server was changed soon, and the purpose was to change him to a frank side, although Nezha has no control ability now, but relying on the functionality of the ultimate move and the flexibility of the second skill, it can still turn the world upside down in team battles.
Ji Xiaoman
Changed the damage of the 1+1 combination skill.,The impact is not big.,It's not mainly relying on this damage.,It's all relying on 1+2.,There's a little impact but it's not big.,It's still a strong hero.。
Chang'e
This wave of adjustments makes Chang'e more stable, and the damage of the full blue is reduced, but the basic damage of the skill is increased, even if the blue is not satisfied, there is also damage, so that it will not be able to get the blue buff and be directly closed.
Irene
Strengthened basic attack AD bonus increased. To put it simply, it's useless, Erin was a characteristic magic archer before, although not strong. After the change, it became a featureless shooter, and it is still not strong, so it is better not to change the summary. Erin's strong point and characteristics are in the ultimate and magic injuries, the changes should be around the ultimate, it is very interesting to create a shooter who can also provide output if he is charged, the canyon already has such a precedent, such as a skill of Bai Qi, which can be triggered by being beaten, and Irene's ultimate move is also a skill that will not be interrupted, and you can also try to learn from Bai Qi's skill for fusion, and the strength and characteristics are there, and it is very boring to change in the direction of the general attack, because most of the shooters are basic attack output, and it is the same thing to play.
Heinault
Recently, Meat Hainuo has engaged in a lot of people's mentality, and now the official has taken action to engage in the mentality of Meat Hainuo, first of all, the width of the first melee skill has changed, and the actual combat recovery effect will be discounted, and secondly, the recovery effect of the second skill has also changed, the original maximum recovery is 200%, and now it is 150%, the amount of milk is limited, which is a big blow to Meat Hainuo, but for the French injury Hainuo, the impact is not great, and it has become a long-range form to make some compensation, but the French injury Haino still can't rise.
Jun in the clouds
Many people say that Yun Zhongjun is weak, and they say that it has been abolished, but as a result, the first wave of changes in the experience server is weakened, which proves that the strength of Yun Zhongjun is very high now, and Yun Zhongjun is also the fastest increase in the winning rate among the four heroes of the mutation, the core reason is that the output ability of the second skill is too terrifying, and the role of the ultimate is great, and reducing the attack speed of the second skill is to reduce the core output ability of Yun Zhongjun, plus the attack speed shoes are also cut, this wave is considered to be two knives for Yun Zhongjun.
Attack speed shoes
Attack Speed: 25% 20%.
Passive - Rapid Recovery: Restores 25 50 health (halved for non-hero units) for each basic attack hit (halved for non-hero units) - >Returns 20 40 health (halved for non-hero units) for each basic attack hit
The new version of the artifact ushered in the first knife, and the attack speed and recovery were all cut, and the heroes who relied on these shoes in the early stage were all uncomfortable, such as Marco Polo, who had just improved a little. The impact is medium, and the strength of these heroes will decrease significantly, because the overall changes in this wave are relatively large, and the online official server T degree will also be shuffled under the influence of each other, so let's wait and see.