In the world of Glory of Kings, the fate of heroes often changes with the change of versions. Following the mighty Dian Wei, another veteran jungler hero, Baili Xuance, ushered in his rework online. This hero, who once walked sideways in the King's Canyon, has now taken on a new look and is back in our field of vision again.
I'm sure many players have already heard of this adjustment. The numbers on the full screen may be confusing and overwhelming for some players. So, has this adjustment of Xuan Ce strengthened or weakened? Everyone's opinion may be different, but it seems to me that this is undoubtedly a reinforcement.
First of all, let's take a look at the adjustment of Xuan Ce's passivity. The damage of the near attack has been increased by 0AD bonus of 2, while ranged basic attack damage remains the same at 125。This adjustment has allowed Xuan Ce's output ability in combat to be improved, especially in close combat, where he is able to exert more power.
Next are Xuan Ce's three skills. The first skill is still a familiar feeling, and the acceleration effect after flat A has been improved, and the deceleration effect has been increased from 10% to 15%. This adjustment has enhanced Xuan Ce's ability to retain and pull people in the early stage, although the numerical increase is not large, but it is undoubtedly an important enhancement for a jungler hero.
At the same time, the 50 points of physical attack added after the release of a skill have also been changed to an enhanced basic attack with percentage damage. Although it has lost its permanent attack power, this adjustment allows Xuan Ce to deal higher damage in the later stage, especially in the current version, where there are two meat suits per person, and Xuan Ce's output ability has been further improved.
In addition, the pulling effect of a skill is no longer affected by tenacity. This means that Xuan Ce can be more confident and bold in the battle, but it should be noted that the hard control effect of a skill has been changed to soft control.
In terms of second skills, the value of injury immunity has decreased in the early stage, but it remains unchanged in the later stage. At the same time, the stun effect of the chain breaking away from the distance and throwing people has also been weakened a little. However, these nerves are compensated for by increased secondary skill damage and a 50% bonus damage to creeps. In addition, the feel of the second skill has also been optimized, making Xuan Ce more smooth when using the instant hook, which is undoubtedly a qualitative improvement.
Finally, there is the adjustment of the ultimate, which can be said to be the biggest highlight. The current Xuan Ce ultimate can be stored three times, and the ultimate only needs 0 when it is full of cooldown in the later stage9 seconds, and the charging time is about 3 seconds. In addition, the ultimate has added a short-range directional hook effect. This change makes Xuan Ce more flexible in battle, and no longer relies too much on the hit rate of the second skill. Even if the second skill is empty, the third skill can still hit the target, which greatly improves the fault tolerance rate of Xuan Ce.
In general, the strength of the reworked Xuan Ce is very high, but the specific performance still depends on the operation and cooperation of the players. Don't say that this hero redo failed just because you can't play it alone. I believe that with the joint efforts of everyone, Xuan Ce will be able to show his style again in the King's Canyon!