The quality of the ornamentation is very subjective, the first is that you are interested, and the second is that you can understand. When one of you is not interested, you can find a reason to justify the other one, no matter what the other person says or what the facts are.
In terms of games, compared to LOL, SC's rhythm is tighter, and the amount of single-player operation and decision-making judgment requirements are greater. Of course, one thing we want to say is that it is not difficult to be enjoyable. Compared with decision-making and strategy, lol is more prominent in what is needed to be the efficiency of rolling the keyboard and the psychological quality when the grass suddenly kills the.
In terms of combat pictures, one side is a chaotic battle of several heroes, and the other side is a melee of a large number of troops, which side is better depends entirely on personal interest.
In terms of game pacing, SC should be more compact than LOL, and you can even go to the toilet after making sure that both sides don't plan to level 1 or after a team fight.
In terms of watching the commentary, lol was defeated. There is only one reason, the proportion of LOL cloud players is far less than that of SC2. Of course, if you don't know anything about domestic SC2. Then I can't help it.
In addition,One more thing,I personally don't like to watch lol.,Including friends playing and playing the same game.,I personally don't like this kind of game that is fixed in 99% of cases.,Watch the game for a while.,The hero may not be able to see half of it.,There's no new tactics.,It's hard for the weak side to win beautifully.。
In the end, I want to say that if there are many people, it will be good to watch, then needless to say, in the small era, it was a movie with more than six points, and Wolf Warrior 2 and the like were very basic.
After all, the Shawshank Redemption, the Godfather, Truman's world or something, is there more than the above at the box office?
If the supporters of one of your sides can only rely on numbers to support themselves, then it proves that you have nothing else to offer subjectively except numbers and capital in terms of ornamentation. Even if you blow some perfect blind monk and deceive the flash, the speed of light QA is stronger than the number of users.
Star 2 and Warcraft 3 are some of the most spectacular esports to watch – provided you know a little bit about how to play.
In both games, different races have different tactics, and this tactical game is reflected from the beginning, which gives the audience a sense of anticipation from the perspective of God.
As the match progresses, players begin to make mistakes under psychological pressure, and with each mistake, the balance of victory tilts a little in favor of the opponent until the situation is irreversible.
Usually, in a match of equal strength, whichever side makes fewer mistakes has a better chance of winning, and that's what the audience watches.
Of course, there is also the element of luck, such as two scouts or even two troops that just pass by in the fog of war, which often makes the hearts of viewers from God's perspective beat faster.
The most exciting moment, of course, is the big team battle with a high population, the two sides are under great pressure to fight for the operation, fight for the details, dazzling, no matter how good the director and commentary are, it is impossible to take care of all the details of the operation of the two players, so until the last moment, the audience often does not know who can win.
Both games are the kind of games that give the audience a sense of anticipation from the start, but the course of the event is often unexpected, and there are always large-scale battles in the overall game, and other games may have one or two of these characteristics, but few can include all of them.
In short, it is a battle of wit, fighting power, fighting luck, so many elements are combined, coupled with the passionate commentary full of poisonous milk, and the stars with many fans, there is naturally nothing to say about the ornamentation.
The biggest problem with these two games is that they are difficult to get started, and without more than five years of training, it is basically impossible to get the first place in the competition.
This also proves once again the spectacle of Interstellar and Warcraft - two games that are so difficult that most people can't touch, if they are not extremely watchable, how can they continue to attract attention for so many years?