How to call up the PR Bezier curve

Mondo Technology Updated on 2024-02-05

In Adobe Premiere Pro (PR), using Bezier curves gives you finer control over the animation transitions between keyframes, making animations smoother and more natural. To bring up and edit Bézier curves, follow these steps:

Open the Effects Control Panel

First, make sure you've added clips to your sequence that you want to animate and have applied effects (such as position, scale, etc.).

Select your clip, then find the effect property you want to animate in the Effect Controls panel.

Add keyframes

Click the Stop Table icon next to the effect properties (which looks like a small clock) to add a keyframe. Move the head to another location on the timeline, and then change the value of that effect property to add a second keyframe.

Displays Bezier curves

In the Effect Controls panel, click the small triangle next to the effect attribute you want to edit to expand the animation track.

This displays a small graph that shows the keyframes and the transitions between them.

Adjusts to a Bezier curve

By default, keyframes may be connected in a straight line, representing a linear change.

To change to a Bezier curve, right-click a keyframe and choose Bezier or Continuous Bezier as the transition type. This will cause draggable handles to appear on both sides of the keyframe.

Edit the curve

By dragging the handles next to the keyframes, you can adjust the shape of the curve to change the acceleration and deceleration of the animation.

By adjusting the length and angle of the handles, you can control the speed of the animation and the smoothness of the transition.

Preview the effect

Once you're done adjusting, Sequence to see how the animation will look. Continue to adjust as needed until you reach a satisfactory animation transition.

Using Bezier curves can make the animation look more professional and smooth. However, some practice is required to become proficient in the adjustment of Bezier curves. If you're trying it for the first time, you may need to do a few more exercises to get a feel for the effect of different adjustments on your animation.

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