Since the November update, Virtual Desktop X (VDXR) is the official composition of Virtual Desktop. The optimized runtime saves processing power, which benefits the performance of PCVR games based on the OpenXR standard.
In version 130.0, users can now send face and eye tracking data (Quest Pro only), as well as body and hand tracking data, from the Quest VR headset to a PC via Virtual Desktop XR (VDXR). However, to enable hand tracking in PCVR games, developers need to implement the required OpenXR extensions in their games. In addition, Virtual Desktop now supports tongue tracking and team beef ported games, see the Games tab of the interface for details.
virtual desktop 1.30.Other new features in the version 0 update mainly include:
When using encrypted traffic, the relevant icon is added to the performance overlay
Added render resolution percentage and maximum bitrate to the Performance Overlay.
New ** tracks have been added.
It is now possible to change the position of the screen clip.
The app now maintains perspective mode when loading on the Quest.
Improved support for ultrawide monitors.
Drivers for virtual displays now support up to 4K @ 120 (previously 2560 1440).
It is now possible to prevent *** from disconnecting.
When using hand tracking in VR games, gestures for triggering and holding have been re-added.
Fix GPU memory leak on PC.
Fixed an issue with slow decoding when using AMD 6450 and 6550 graphics cards.
Fixed a 32-bit compatibility issue with some VR games.
Fixed compatibility issues with VR games: Tetris Effect, Premium Bowling, Battle Talent, Paradiddle
The VR game Hubris now uses VDXR by default
A full list of patch notes can be found on the Discord server.