Description: Purely subjective sharing of ordinary players, non-rigorous evaluation, if there is resonance, I hope to pay attention to like and support, if there is a disagreement, please believe that you must be right.
I still remember the legend of the martial arts heroes many years ago, free choice, sufficient branches, and interesting cultivation constitute a flesh-and-blood martial arts, and the memories left are too good, so I should be regarded as a Heluo fan. Heluo's later "The Legend of Chivalry", "The Legend of Chivalry", "The Legend of Chivalry", "Xia Yin Pavilion", and "The Legend of Heluo Heroes" have all entered and played in depth, although they all have their own shortcomings (especially "The Legend of Heluo Heroes"), they all use familiar methods to let me continue to relive the dream of rivers and lakes. So this time it was also the first time to enter "Ancient Dragon Fengyunlu".
Heluo has never been good at pictures.,This wasn't a problem more than ten years ago or even a few years ago.,Because most of the domestic games are like this.,But in recent years, there have been earth-shaking changes.,Compared to Heluo's past games, the picture of the "Ancient Dragon Fengyunlu" is just a duty and no breakthrough. Crude character modeling, stiff body movements... But one thing to say, the standing painting is still good.
I don't understand why there are always serious bugs in Heluo's games when they are first released, although it can be said that there is a qualitative leap compared to "The Legend of Heluo's Heroes", but I still encountered a freeze and a flashback bug after playing for more than 10 hours, so I had to archive it every three or five minutes (F5 can be quickly archived). This is the official version, not EA, and it will seriously hit the enthusiasm of players, especially those who are new to Helo games by Amway's admiration.
To update, after several updates, I have played for nearly 30 hours, and there have been no new freezes and flashbacks.
There is no voice acting. It's the old tradition of Heluo again.,It's nothing.,Cologne-flavored dialogue.,It's not bad to read it yourself.,But look at the official announcement that it's dubbed.,Update within a week of going online (it seems to have been updated.,But sure enough, it's just added some reusable voices of characters in some fixed links and part of the reasoning results dubbing.,That's why can't it be there when it's first released?,Is it someone who is dubbed after the release?) ), incomprehensible.
Black screen, inexplicably black screen. Dialogue with rudimentary cutscenes, sometimes two sentences spoken in a long shot, and then an abrupt black screen cuts into a close-up; People who buy timber and so on on the big map, after you sell it, they will be brushed away with a black screen, and if you choose not to sell, they will also be brushed away with a black screen, which is incomprehensible.
UI design,The collection of materials on the large map is displayed in small characters in the upper left corner,When it comes to the small scene, the collection of materials becomes a small text in a huge prompt box,And you need to left-click to close,Incomprehensible。
Operation,Handle is not supported at all,And there are a lot of operations that are counterintuitive.,You can right-click to cancel the set movement during the battle.,But the details of the selected character pop-up can't be turned off by right-clicking.,You have to press esc; When looking at the map and fighting, the vision does not move with the mouse, and the WASD cannot move, so you have to press the mouse wheel to do so, so you can't understand it.
Acquisition system. It's very perfunctory.,It's all over the map.,And it's all click-on-get-it-go.,Not to mention the small games in the martial arts heroes.,There's not even an energy consumption.,It's convenient to say it's good.,But in fact, there's no design.,It's too easy to obtain.,This also led to the collapse of the game's elixir economic system.。
Pill system. At the beginning of the game, I found that the pill was very expensive and I was reluctant to use it, and I had to fight two enemies as much as possible, and when the blood volume of the people in the team had a lot of loss, I ran to the inn to spend a lower amount of rest, but when I had some Dan Fang, and collected a large number of medicinal materials, the pill opened the backpack and rubbed it by hand, without considering the location and without additional props, and the Lang Zhong who sold the medicine on the map immediately lost its meaning, and it became less necessary to go to the inn to rest (maybe the overall blood volume was high in the later stage, Maybe the guest house will be more cost-effective when it is full at one time).
* Crafting and strengthening.
Why can't the gods with names and surnames be strengthened, for higher attributes, they can only use the mediocre ** they have created.
Enemy strength. The enemies that can be seen directly in the large map can be seen as level, but when it comes to rumors and branches, the game not only will not mark the level or difficulty on the mission page, but even in the mission, you can't see if you can fight until you enter the battlefield, and even some tasks you don't know that there will be a battle, which will let you solve the puzzle first, and then take a battle, and find that you can't beat it, and you can only read the file to level up and come again. At the same time, some missions are limited to the number of people who can play, and "Ancient Dragon" does not have all teammates to share experience. At best, the rivers and lakes are so unexpected, full of unknown surprises...
Ancient Dragon Records has so many of these problems, but why am I still playing for more than 10 hours and ready to continue playing for a long time?
The strength of the characters in "Ancient Dragon" is mainly increased in four aspects, equipment, points, moves and comprehension, of which comprehension is carefully designed at a glance. It seems that everyone can add points in 5 directions, but there are not only simple values, but also some are closely related to the characters' skills, characteristics, talents, etc., for example, Hu Tiehua's "movement" line has the comprehension of letting him enter the field with 4 layers of drunkenness, which can be effectively matched with his martial arts moves. Therefore, not only is the comprehension content of different characters very different, but the effects of different lines of the same characters are also very different in style, which can be extended to different playing styles.
The battle is still the familiar hexagonal battle flag, but on the one hand, the stance system has been added, and targeted attacks can break the enemy's defenses and increase the damage it receives; In addition, the terrain attribute system has been added, poison, fire, etc., and it can also be stacked with each other to increase the effect, and some of the characters' moves can play these effects, enriching the move coordination, thereby enhancing the refreshing feeling of combat and providing a slight ability to challenge the intensity. It would be nice to have the double speed and automatic battle function of "Yijian Fengyundu", which can save a lot of time for ineffective battles and leveling.
I think there are many people who say that the protagonist of "Gu Long" this time is not a person who has traveled through the past, he has his own background story with a name and surname, and there is no sense of substitution. But is the sense of substitution really ***? Lex of "Xenoblade Chronicles 2", so the role of the second middle school, isn't everyone still crazy immersed in it, in the light and fire. Therefore, as long as the game can be based on the background, the characters can be reasonably shaped through the plot and dialogue, and the whole is self-consistent in the game, then we can integrate into it. And this is exactly what Heluo was good at in the past, and it is the strength of "Gulong Fengyunlu". Based on Gu Long**, each well-known character has a distinct personality, and the dialogue in the game also deliberately imitates Gu Long's tone, adding a familiar and unfamiliar plot, which will stimulate continuous pursuit and exploration.
The first time I came to the big map, I was startled, the whole map was empty, there were a lot of landmarks that were clearly drawn but couldn't enter, and I didn't touch a branch line after a few laps, and there were a few small branches in the Valley of the Wicked before. I can only sigh that Heluo has fallen to this point while advancing the main line, and finally advanced a short section of the main line, pulling Xiao Yuer, Shen Lang, Li Xunhuan, Lu Xiaofeng and Chu Liuxiang into the team, when I came to the big map again, I felt the flavor of Heluo again, dense branch lines and rumors came to my face, and there were many types, looking for things and people, answering questions and paintings, and hunting treasures, and some also integrated detective and puzzle solving links, adding differentiation and interest. Before you know it, you forget the main goal and linger in the rivers and lakes with temperature. I'm clearing the branches and rumors first, and then the main line, so far the first chapter is over, and I did 29 branches and 20 rumors, and in the second chapter, there are already new ones, so the content of this piece is still very rich, and a lot of it is designed.
As a detective puzzle that has not appeared in previous Holo games, although the overall reasoning process is designed to be decent, using dialogue to collect testimony, collecting physical evidence through on-site investigation, and then correlating all the points to deduce the truth. But sometimes the same result can lead to multiple truths, such as the robbery of the bag not long after the beginning, and the impression seems to be able to deduce 4 conclusions, so it is necessary to identify them in combination with your own understanding (some evidence will give people new dialogue options, don't leave it out).
"Ancient Dragon Fengyunlu" is a game with clear advantages and disadvantages, and it is still a flesh-and-blood game, which makes people can't help but want to explore the laughter, grievances and hatred in it. But in terms of technical strength, "Ancient Dragon Fengyunlu" is a regression compared to "The Legend of Heluo Heroes", the world is no longer open (there are even high-level enemies standing at many intersections), and air walls everywhere (there are countless times when I press the spacebar to fly over the rocks and jump onto the eaves), maybe it's because "Heluo" was too painful last time. But this time I got the authorization of Gu Long**, if it can be polished better, and some settings are more reasonable, it is an excellent opportunity to break the circle, and it is an opportunity to attract a large number of new players and new fans with a great probability, why can't you release a demo first for everyone to help take a look? Why not use the form of EA to avoid Heluo's long-standing problem of the first avalanche? It's a pity that there is no if, Heluo still stubbornly insisted. Constant disappointment is destined to make the loss of old fans, poor quality and difficult to add new fans, in the face of the increasingly prosperous but competitive domestic stand-alone market, where is the road of Heluo?
Friends, it's not easy to code words, now that you've seen this, please pay attention, like and support, and I will update other games to share in the future. If you have ideas, you are also welcome to communicate in the comment area, and we will discover the fun of the game and enjoy the happy life together.