The EDG legend is the best, the Ruler is only in third place, and the unique data of the LPL has caused a lot of discussion. There are different stories and values behind this ranking, which has led to new ways of thinking about the world of esports.The LPL Pro League Spring Tournament is in full swing. In their most recent high-profile match, JDG managed to sweep the NIP with a score of 2-0, and the Ruler player once again showed a strong performance.
During the competition, the official announced a player data that attracted wide attention from the audience. After joining JDG last year, Ruler players have shown amazing competitive form, maintaining consistent performance in almost every game, making it difficult to find any flaws. Team JDG successfully won the spring and summer championship with the most luxurious lineup, and was also crowned a champion at MSI. However, in the most crucial of the Worlds, they suffered a defeat and failed to beat T1.
When it comes to league stats, Ruler was undoubtedly one of the best Korean players in the LPL last year. When he first came to LPL, he showed a top-level individual performance, which is reminiscent of the previous Viper.
Yesterday, the official data released by the LPL showed the winning percentage ranking of all LPL players who came to China in the first year. I thought that Ruler would be expected to rank first in the LPL win rate in his first year, but the results showed that his win rate data was only in third place, and the top two players were both from the EDG team. This undoubtedly brought some surprises and new thoughts to the audience.
What about the two mid-laner players, the first card is Scout, followed by Pawn, Scout's win rate is as high as 85%, but these two Korean aides are no longer playing in EDG, Brother Pawn chose to retire, and Scout left EDG to go to LNG, but they all have one thing in common, that is, they didn't have too much trouble when they finally left EDG.
The reason why Scout has such a high winning rate is mainly because of the summer tournament when he played for EDG, EDG went all the way down very smoothly, and his performance in EDG was not so eye-catching at the beginning, more by the overall strength of the team, over time, Scout gradually grew into a first-class mid-laner and became the core of the team.
It should be said that Scout first came on because Pawn was put on the bench, which caused a lot of controversy at the time, after all, Pawn also made contributions in EDG, but then the management didn't pay much attention to him.
Scout's final departure from EDG was also unpleasant, as Pawn actually performed better than Scout in his first year.
Let's talk about Ruler, the times are different, his strength in the first year is similar to that of Pawn, and they are the kind of players who can change the fate of the team as soon as they come to the LPL, and many LPL teams love this type of Korean aid.
Generally speaking, when it comes to introducing Korean players, there will always be some adaptation problems, after all, you have to learn Chinese and integrate into a new team atmosphere, and it is rare to reach the level of ruler, pawn, and viper.
I think that now the China-South Korea division is going through a stage of replacement of old and new, excellent newcomers are becoming more and more scarce, LPL has been cultivating new blood, but even if you go to LCK to find some young potential players to introduce, the effect may not be ideal.
Because there are not many outstanding new stars like SCOUT on the LCK side, it is estimated that it will be difficult to see good seedlings again in the future, EDG has introduced SCOUT for so many years, and the cost is not very high, Scout's salary is actually not as high as imagined, and the number of years that can get the highest salary is relatively small.
In contrast, the maximum salary that Ruler can get in the LPL should be relatively high, even if it is placed at the highest level in the history of the LPL's introduction of Korean aid.
It can only be said that whether it is LPL or LCK, it is necessary to give newcomers more time and space for growth and development, but unfortunately the popularity of e-sports has been declining, and it may face the problem of reducing new blood in the future. It is hoped that Riot or the league officials will make up for the lack of current popularity through a series of system reforms to ensure that esports can continue to develop.