First of all, I don't understand why I haven't redone the Book of Sages, this piece of equipment is a lot of chicken ribs, I don't need to say it, blood volume and double resistance are complementary attributes. Why does Lu Bu, a tank that others can't beat, have to kneel after a few swords? It was because the tank had no resistance in front of Lu Bu. I only have Diao Chan and Wan'er will publish a big book.,Diao Chan is because of the double resistance of half meat.,Wan'er is purely a lot of lattice (no blood-sucking, mask),If there is a blood-recovering hero on the opposite side, I'd rather echo the nightmare together than out of this thing.。 (The reverberating probe value is important to some mages).
Secondly, isn't it possible to increase the speed of mages farming by increasing CD reduction equipment? Why are mages slow to farm? Because the skill has a CD, the physical hero Ping A has no CD and only the attack speed interval, so why don't you add some equipment that subtracts the CD? The cheapest CD reduction equipment purple book is 500, don't think about improving it? Do you see why Diao Chan, a hero, can farm the wild or even open the dragon alone? Because people's second skill cd is only 1 second when it is opened, the skill vacuum period is short (or just no). Why is the medium nuclear not as good as the nuclear (specifically referring to the ** division of the medium core, not counting the Diao Chan)?
It's because the mage has a CD.,Although the mage hand is longer than the shooter.,The single damage is high.,But the total DPS is still not as good as the shooter who only relies on flat A.,So can adding a CD optimize this problem? (Of course, you have to control the degree, otherwise it may exceed the standard).
Also, why is the mage weak in the early stage, because the equipment synthesis is very unsmooth! Reverberation 980, Hat 880, Nothingness 750, Mask 720, Lich 1090 ......In the process of holding the equipment, the mage's economic transfer output ability is 0. I'm TM Lu Bu sometimes the second piece of the broken army is only 1130, and the mage almost has the second piece out of the second (medium nuclear hero) echo 980, tease me? Wouldn't you improve the equipment synthesis curve to increase the mage's early damage, why do you move the hat?
Also, I really suggest that the plan delete the middle lane river crab. Reducing the frequency of team battles in the middle lane can ensure the development of the middle core, and the middle lane river crab team battle will inevitably hurt the second wave of troops in the middle lane, no matter whether the jungler wants to make up the knife or not, he can share a part of the experience and economy (not to mention that sometimes there are more people). If you change to another online hero, it is intolerable to be rubbed before level four, so why should you be rubbed in the middle lane?
Since the cancellation of the small mask wearing method, more and more mages choose to produce a pair of shoes in the early stage, a pair of cooling shoes to improve the frequency of skill use, a pair of magic shoes to provide the strength of the early law wearing, and then sell the law wearing shoes and replace them with magic wearing rods in the later stage, and the sunset and the flow of the same law wearing equipment, due to the unstable trigger and low applicability, are not as popular as when they were first launched.
The magic resistance equipment is quite hot, the witch immortal bird dark night three armor have their own merits, the witch comes with a spell shield, the immortal bird improves the recovery ability, the dark night provides passive blood recovery, coupled with the version change, some control mage heroes take the initiative to assist, and even directly exit the middle lane to the wandering position, and the rise of the side lane magic injury heroes, coupled with the existence of a large number of magic injury assistance, the increase in magic injury ** also forces many front-row heroes to choose double magic resistance to increase the error tolerance rate of team battles.
In the current version of the mainstream, we can often see such a scene, on the one hand, the magic injury** is no longer limited to the mid lane heroes, on the other hand, the magic resistance equipment is not limited to a single hand, and in order to improve the magic wear attribute as soon as possible, a large number of mages have to choose very awkward early shoes.
The map of the King's Canyon itself is relatively small, and the middle road extends in all directions, the location is special, the side road only needs to take into account the support of two wild areas and the middle lane, while the middle lane needs to take into account the four wild areas and the bilateral road, many times, you have to give up the middle route for the sake of support, simply increasing the number of troops in order to increase the income of the middle lane can not change the essence of the middle lane tired of running, like the current auxiliary basic start is to directly follow the middle lane to clear the line, to put it bluntly, it is to improve the efficiency of the middle laner.