For Zhen Ji and Sun Bin, the two heroes, it is difficult to reflect the operation. Zhen Ji won't say much, it's also a sewer, and the strength is not good. Sun Bin is now an assistant with a very high appearance rate, and his mechanism is very strong. 2. Skill blood is accelerated, and the ultimate is silent. Putting these two skills together requires you to have enough judgment about the situation, press 2 to lead teammates to change lanes, 2 to retreat, 2 to charge, and 2 when teamfights start to output on the opposite side. The ultimate is actually more powerful than 2, and silence is what I think is the most powerful control in this game.
Your ultimate move has a good timing, for example, the moment the Bull Demon opens the big move, the moment Guan Yu opens the big move, and a silence directly swallows his big move. And some flat A who has a raised hand movement will also be interrupted by this wide range of silence, so it is very strong. Finally, let's talk about what lineup Sun Bin is suitable for, Sun Bin is not an auxiliary who can be in front, and the advantage of 23 skills can only be reflected in the middle of the stacked CD. Therefore, the early stage is where Sun Bin is vulnerable, and the team also needs a group point and an injury to bear. In other words, if you choose Sun Bin to come out, the team lineup must have enough strength in the early stage, it is best to match a tanbian, and it is better to choose a controlled midfield.
If you want to play a good assist, you will definitely not be able to have only one Sun Bin, and you will have to know how to assist the meat auxiliary, and you also have to understand what kind of support the lineup is suitable for. Otherwise, it will be difficult for random elections to play their role. To do this, you need to understand the requirements of each position pretty much first, for example, the jungler may require you to help with the jungle in the early stages or help to invade the opposite jungle, and the mage needs you to grab the lane.
The confrontation lane may require you to send him a signal from the opposite side to catch him, and the shooter may need him to help him when he is being suppressed or come and help him press the tower when he is suppressed. If you don't understand this, the support will definitely not be a good game. So I've always thought that it would be incredible to only have one position, or that you can play the C position but not the support, because only if you know the C position, you will know what you need and what to do when you play support.
If you only pursue the happiness of the game and the rating, the soft auxiliary suit is definitely suitable for you, Yao Sun Bin Cai Wenji Da Qiao, no brainless choice is, early out of the auxiliary pretend to assist, who is strong to follow who is mixed, play in the group and hide in the back don't die. Big Joe also has a little trick, teammates play a group and you open a big one, so that you can't get an assist in time. The KDA is good-looking, the participation rate is good, and the gold and silver medals are all taken casually. As for my big paragraph above, it's all nonsense, and it's impossible to be happy and highly rated if you want to play the game well.
Remember the release time of the second skill, if all your skills are released during the release of the second skill, the cooldown will be reduced. And it works on teammates too. (This means that it will also reduce the cooldown of teammates.) Also, the effect of the second skill can return 40% of the HP, so be sure to learn to anticipate the opponent's attack and help your teammates heal. And Sun Bin's blood regeneration is the reason for time regression and not blood sucking or **, even if there is a sanction or nightmare on the opposite side, it will not affect the blood return effect at all. (I was shocked that even if the king was hit, there were still many people who didn't know about it.) Once someone on the opposite side chose Sun Bin, and his teammates actually said that they would go out of the sanction ...... early)
If you have three skills, in addition to the last one, it will also silence the enemy hero. To put it simply, it can interrupt the skills of many heroes, and it is also important to master the timing of throwing ultimates when starting a group.
Speaking of consciousness, judging from your description, you can think of prioritizing the clearing of the line, which proves that your consciousness is already very good. After all, it's a game of pushing towers and running lanes.
If you want to load, it is recommended to adjust it according to the situation at any time. Generally speaking, it is mainly to play defensive outfits, after all, Sun Bin's main responsibility is to accelerate blood lifting and silence, not the front row and output. (Of course, if you play well, Yellowknife Sun Bin is also very fun.) It's also good to have a holy grail depending on the situation, after all, Sun Bin needs to use skills at any time, and it's also good to speed up the cooldown.