Blizzard has made a wave of very significant adjustments to the class balance of the P2 stage of the World of Warcraft exploration server, the most gratifying part of which is that it has finally weakened the melee hunter, and has greatly increased the damage of the punishment ride, and it is optimized from the mechanism, after this wave of optimization, the punishment ride has officially become the T1 profession of PVE and the T0 profession of PVP, and it is back to the 3 of the face scrolling keyboard13 times are not a dream! Let's take a look at how good the new version of the Punishment Ride really is!
The latest version of the Hunter and Paladin has the following adjustments:
Hunters
Double specializations no longer increase the damage of a Raptor Strike by 30% because two of the same type are equipped.
Paladin
Crusader Strike now deals holy damage instead of physical damage, ignores armor, and is now affected by Holy Damage Reduction. Crusader Strike is still considered a melee attack, not a spell. The Seal of Martyrdom can no longer trigger the Art of War, and is no longer affected by Frost Oil or other trigger effects.
How big is the impact of these two adjustments? Let's look at them one by one!
This wave of Hunter's nerfs is very exaggerated, the current damage of the Raptor Strike is as high as 54%, and Blizzard's wave directly cuts 30% of the damage, which means that the Hunter's total damage is cut by 16%.
And the damage proportion of the paladin's crusader strike is much lower, this is the data of the world's first paladin, and you can see that the damage proportion of the crusader strike is 65%。
According to Wowhead's stats, the current Nomorigen Tail King Sema Prager has a whopping 4,455 points of armor, which is more than the big screw, and the armor damage reduction rate is 54%. The Crusader Strike of the Punishment Rider has been changed from physical damage to Holy damage, which means that the damage efficiency against it has been increased from 46% to 100%, and the damage of the Crusader Strike has been increased by 110%, which also means that the total damage of the Crusader Strike has increased to about 7%.
This is the 90th percentile of Nomore's output according to this week's WCL statistics, and we can see that the average second damage of melee hunters is as high as 411 points, ranking first; The average damage per second of the Punishment Rider is only 305, which is the lowest in the whole class.
After the melee hunter wave is weakened, the average second damage will drop to 411*84%=345 points, and the second damage of the Punishment Rider will be increased to 305*107%=326 points.
Therefore, after this adjustment, the combat power of the Punishment Rider will be very close to that of the Melee Hunter, and since the team buff ability of the Punishment Rider is far stronger than that of the Melee Hunter, it will replace the position of the Melee Hunter and become a T1 level existence.
This is just the case of PVE, after this wave of adjustments, the improvement of PvP on the Punishment Rider is greater, which means that the Punishment Rider has a Crusader Strike that ignores the armor every 6 seconds, and the damage is directly doubled in an instant, with the Holy Storm, Exorcism and Judgment, it is easy to hit 2000+ damage in one set, and you can say who is the second.
This is not a surging of Olympiad that only happens once in a few minutes, it is a small explosion that is only once in 6 seconds, and with exorcism is a big explosion of more than 10 times, it can be said that the punishment ride is based on the already strong foundation, and officially becomes a god on the battlefield, a real T0 profession!
Of course, the most aggrieved in this wave of adjustments is the hunter, and I hope that after Blizzard modifies the damage of the melee hunter, it can compensate the ranged hunter a little!