After nearly nine years, I once again saw the protagonist of the ** game "Slave Girl Sylvie" appear on my homepage.
Only this time, she appeared in front of my eyes in a posture that had nothing to do with the game.
In **, she seems to be just an ordinary doll.
From swimsuits, underwear, socks, to maid outfits, cheongsam, onesies, white dresses... All kinds of clothing are neatly placed in a wooden wardrobe or hung on a hanger.
Next to it, there are also wardrobes, tables and chairs, plants, indoor lights, and school bags specially customized for her.
And our protagonist, Sylvie, sits on the bed with a well-behaved face. The bed is also custom-made, made of wood, and topped with crisp white sheets and pillows.
The reaction of netizens who watched ** was not "so astringent" but felt cute and distressed.
Some people make excuses when they are urged to marry during the Chinese New Year, saying that "they are just a child" But when they saw Sylvie with injuries on her body, her father's love and mother's love were overflowing, and she couldn't wait to give her all the love and let her live happily ever after.
Speaking of which, some of my friends may be desireless sages, or they just haven't heard of the famous "Slave Girl Sylvie" in the industry, and don't quite understand why I bother to tell a story about "boys and custom figures".
But if I say that this ** game is known as "the first butter for young people" but many players refuse to make it astringent, are you a little curious?
Slave Girl Sylvie"Formerly known as "Teaching Feeling - Wounded Muscle Girl Life - All the Chinese versions seen in China,It's the learning version of the Chinese group.。
The game was developed by the author Ray-Kbys alone, and the overall volume is not large, and after several iterations, it is only 235gb 。
There's a lot of reuse of material inside, and players will be able to cycle through a limited number of scenes day after day, just like in Edge of Tomorrow.
It's the same as the Phantom Beast Palu, and doesn't even give you a clear plot and goal.
The only information the player knows is that at the beginning of the game, the main character as a doctor, that is, the player, adopts a wounded girl, that is, Sylvie, from the merchant he saved.
However, with the two getting along, Sylvie, who was originally wary of the protagonist because of her past experiences, slowly opened up to the player. That's the plot of the game.
The gameplay of the game is also very simple, it is actually a pure character simulation development game. Players can cultivate their relationship with Sylvie through dialogue, touching their heads, drinking tea, changing clothes, etc.
That's all there is to the game.
The author doesn't set an ending for you and Sylvie, nor does he tell you what you should do next.
And I don't need to stress it enough, as you'll remember as an R18 game, so in the game, the player can decide for themselves to become a bulldozer with a cow's brains in an alternate world, or a warm home for Sylvie.
But it was such a deceptively simple game that quickly topped the annual rankings of DLSotsite and DMM (both of which are well-known content distribution platforms in Japan) after its release in October 2015.
By January 2016, it had surpassed 36,000 dlsite cumulative times, and it broke the 12-year record of old butter dominance in 2004 and topped the all-time list.
In February of the same year, foreign media reported that the combined sales of DLSotet and DMM were expected to exceed 100 million yen.
Netizens have received rave reviews.
Not to mention that it got a 4 at dlsitehas a high score of 84, even Douban, which has always been strict with this kind of content, has a score of 83 。。
From the current point of view, this is simply a miracle at the level of the phantom beast Palu in the ** game world.
In short, since the game sold ** and then quickly came out of the circle, there has been more content about Sylvie's second creation.
For example, as mentioned at the beginning, customize a set of Sylvie's little doll kit.
From a basic doll, to furniture and scenes from the game, to a wide range of interchangeable outfits and knick-knacks.
Empty your wallet, but also give the real-world Sylvie a warm living environment.
Some people raise Sylvie as a daughter, and some people regard Sylvie as a lover who can send their feelings.
They had a life-size Sylvie, dressed her up and even wore a custom wedding dress.
Such an explosive scene is no less than the Japanese brother who married Hatsune Miku back then.
Don't take this as a joke or on the spur of the moment, many players do want to marry Sylvie.
They even went to a custom jewelry dealer and made a Sylvie-themed amethyst ring.
That's enough to beat the vast majority of real-life couples – how many people will order a themed ring for their significant other?
When I saw this ring, some people wanted to make it themselves.
However, for the old fathers and mothers who raised Sylvie as their daughters, they always felt that their cabbage was arched by pigs.
There are also people who love Sylvie so much that they even become Sylvie themselves.
If you visit a comic con in China, there is a certain chance that you will meet a Sylvie coser.
In addition, there are a large number of second-creation comics, ** stalks, illustrations, mobile phone cases, jewelry, and even swords and other handicrafts with the theme of Sylvie, which can be searched on shopping platforms.
Until now, nearly nine years after the game's launch, there is still a large number of secondary content.
Search for Sylvie,The first one that pops up is the same person written by netizens**。
Of course, there are still many people who know Sylvie and like Sylvie, and want to arrange a better ending in the world where this virtual character lives.
As a result, some netizens added a marriage proposal ending to the game version of the game, which brought the game to a successful end.
At the end of the story, there is a wedding scene where all NPCs send blessings, and Xiaoxi says that all the misfortunes she suffered in the past have been compensated, and at this moment, the player feels that all his efforts are worth it.
Maybe you feel that these people are too stubborn and immersed in their own fantasy world.
But at some point, however, they are very calm, and have even thought about how to give Sylvie a choice, so that she can grow her knowledge and live a completely independent life, instead of becoming a vassal of others, including herself, forever.
This may be a treatment that other ** games have not had in eight lifetimes.
But I don't want Amway as a game, and I don't want to ** its values, I'm just curious why people are keen on a ** game, seriously trying to love and feel sorry for a virtual character.
At first, I just thought that just as people like to watch the edge in the serious ** and learn advanced math in the astringent**, this is just a boring move by players in the sage time.
But when the timeline was stretched to nine years, there were still people who were moved by Sylvie, and it was obviously Sylvi who touched the heartstrings of the players.
I think the reason for this is because the game itself offers an open-ended ending, where the game tells the player what they can do, but not what they want to do.
And the actions made by the player are essentially a projection of their own real life.
In the process of playing, Sylvie was truly emotionally invested by the player and became a living cyber life.
When facing Sylvie, who is weaker than herself, do you get along toughly, or do you use love to influence you? Is the seemingly meticulous care for her love, or is it claiming to be the "master"?
Is the player's mentality towards Sylvie possessive, or guarding? Even in the game, are all the actions of the player saving Sylvie, or are they putting Sylvie in a new cage in the name of love?
These are the places where "Slave Girl Sylvie" does not express it on the surface, but it makes people think about the chill in the back.
Because these problems are almost all problems that we face in reality.
Whether it is love, marriage, or even family affection and friendship, it is impossible to be absolutely equal. There is always one side that is strong, and there is always one side that has to compromise.
It's not so much that the players are interacting with Sylvie, it's that the players are interacting with themselves.
Through the game, they make one option after another and find a way to make a happy end for Sylvie. All of this is exactly what the player himself defines as "love" in reality.
Slave Girl Sylvie is still the same R18 game, and it doesn't teach you much of the truth.
It just tells you silently that there are always players who try to love Sylvie as much as they do in the game, just as they crave hugs, caring, a soul that can bring warmth, and longing for someone to love them so much.
Because the fulfillment of desires can only bring short-term pleasure, and after a few minutes it will be followed only by a great emptiness, and you hear God sighing at you, and you are finally yourself.
In contrast, loving and being loved is the eternal theme of life.