Although some players think that the game superresolution technology improves the frame rate at the same time, in fact, the native picture of the game is reduced to a certain extent, but more people still have a supportive attitude towards this technology, after all, you can get more game performance without upgrading the graphics card. But the trouble with this is that the three independent graphics manufacturers have their own standards, NVIDIA'S DLSS, AMD'S FSR and Intel's XESS, the latter two can also be opened to other different brands of graphics cards, while NVIDIA's DLSS can only be exclusively owned by N cards.
Of course, this is not a problem for players, anyway, whatever graphics card you buy, you can use the technology of any graphics card, and it's a big deal to envy, jealousy, and hate the current situation of DLSS, ......But for game developers, this is a matter of hair loss, different super-resolution technologies in the development, must be adapted and optimized separately, if a game supports DLSS, FSR and XESS at the same time, it is a lot of work for developers. Therefore, if there is a unified game super-resolution technology, and it can be compatible with the corresponding functions of the three major independent display manufacturers, it will be the most friendly for game developers!
Obviously, there is only one manufacturer that can do this kind of thing - Microsoft! Microsoft has announced that at the GDR 2024 Game Developers Conference on March 23, it will launch DirectX DirectSR super resolution technology, which is obviously a feature in the DX API, just like Microsoft's previous ray tracing standard.
Microsoft's DirectSR may be aimed at establishing a standard for software-level super-resolution technology, with the possibility of adding GPU hardware-level acceleration, such as NVIDIA's Tensor Cores, AMD's AI accelerators, and Intel's XMX matrix engine, although it is unclear which cores and architectures will be supported. I'm afraid we won't know until Microsoft announces it itself, but theoretically all three GPU technologies can support it.
For Microsoft's technology, the first task may be to maintain compatibility with major GPU architectures, of course, this part of AMD and Intel are doing better, and FSR and XESS are not better than binding a single GPU, which may also reduce the burden on Microsoft's work, although different super-resolution technologies may have some differences in picture and performance under different graphics cards. Microsoft will definitely provide a solution that supports all GPU architectures, so that game developers will be more likely to add superresolution technology to their games, after all, if there is a unified API, it will be easier for games to support superresolution functions, and the key is that the development cost of game manufacturers will be reduced.
At this game developer conference,Microsoft will bring two old enemies together to their own platform,AMD and NVIDIA will show DirectSR super resolution technology with Microsoft,And it is reported that in the next Microsoft's Windows 11 major update,That is, Windows 24H2,Microsoft will also add the automatic super-resolution function in the system,Just like Microsoft's previous SDR game to HDR function added to the system, Of course, we still hope that this automatic super-score function will work better in the game!