With the rapid development of technology, mixed reality (MR) technology has gradually become the focus of attention. As a technology giant, Apple naturally will not miss this wave of technology. Not long ago, Apple unveiled the much-anticipated Vision Pro headset, which attracted the attention of many consumers within two days of its launch. However, as the first customers began to experience the headset, some questions gradually surfaced. Digital Chinese New Year Challenge
Recently, some netizens shared their experience on social platforms, pointing out that there are restrictions on the use of Apple's Vision Pro headset when walking. The news quickly sparked widespread discussion, with many consumers expressing concern. After all, for a headset product, it is very important to be able to use it flexibly in different scenarios.
According to netizen Luke Miani in his **, when he tried to use the Vision Pro headset while walking, he found that the open app would be fixed in place and could not follow the movement of his body. This means that if the user wants to walk while using the headset, they won't be able to see the full content of the app because the app will always stay in a fixed position on the head. This experience is undoubtedly very bad and can even lead to accidents for the user while walking.
To solve this problem, Luke Miani tried turning on the Vision Pro's Travel Mode. Travel Mode is a feature designed for mid-flight use that automatically adjusts the headset's display to accommodate the passenger's head movement during take-off and landing. Disappointingly, however, Journey Mode doesn't solve the problem of using it while walking. After turning on Travel Mode, the headset still doesn't track the user's head movement properly, causing the app to not work properly.
Apple has not yet given a clear explanation for this issue. However, according to some users who have experienced it, when using the Vision Pro on an airplane, opening the Travel Mode app window is very good and there is no problem using it at all. This may mean that the travel mode is not inherently flawed, but rather that it was not designed to be used when walking on the ground. As a result, those who wish to use the Vision Pro while walking may need to look for other solutions.
Of course, we also need to understand that Vision Pro is not designed to be used on the move. Its main application scenarios are indoor or fixed location use, such as gaming, watching movies, work, etc. In these scenarios, Vision Pro delivers a great mixed reality experience that immerses users in a world where the virtual meets the real. So, while it's limited when walking, that doesn't stop the Vision Pro from being a great headset.
However, with the continuous development of mixed reality technology, the application scenarios of headsets will also be more extensive in the future. In this case, how to break the restrictions of use when walking and let the headset exert its potential in more scenarios will become a problem that headset manufacturers need to think about. For Apple, they can improve the experience of using the Vision Pro while walking by improving the algorithm, optimizing the hardware design, and more. At the same time, they can also learn from the experience and technology of other vendors to jointly promote the development of mixed reality technology.
It is worth mentioning that in addition to Apple, other headset manufacturers are also actively exploring ways to solve the problem of use while walking. It is reported that Meta is developing a similar feature to Travel Mode for its Quest headset, aiming to improve the user's experience while on the move. This is undoubtedly a positive sign that headset manufacturers have begun to take this issue seriously and strive to find a solution.
In conclusion, while the Apple Vision Pro headset has limitations on how it can be used while walking, that doesn't stop it from making it a good mixed reality headset. In the future, with the continuous advancement of technology and the efforts of manufacturers, we look forward to seeing more complete headset products come out to bring us a more colorful mixed reality experience.