In the colorful world of Fantasy Journey to the West, for those of us who don't have enough time, ghost hunting is indeed a more cost-effective option than dungeons. Imagine if you only have 2-3 hours of gaming time a day, how to use that time more effectively is even more important. Leading a team to hunt ghosts by yourself not only saves you the time of waiting to form a team, but also makes use of this time more directly, making every minute count.
What's more, ghost hunting and star quests can provide you with a steady stream of income. In the Fantasy Journey to the West, stable income** is a cost-effective choice. It can not only help you accumulate game resources, but also improve your strength and status. In contrast, the Dungeon quest is more rewarding, but it requires a good team configuration and high durability. For those of us who have limited time, it may not be a good fit.
Of course, that's not to say that you should completely ignore quests and dungeon quests. When time is available, it is also beneficial to try to engage in these more challenging tasks. They can provide more gaming experiences and rewards to help you increase your strength and status.
To sum up, depending on the situation where you only have 2-3 hours of gameplay per day, it is a good idea to arrange your time reasonably and focus on ghost hunting and star quests. Especially now that the priority of the dungeon is really too low, everyone knows that the recent planning changes, everyone is playing the game for fun, and the planning is to add to the blockage for players. Now many players have a very simple choice, which is nothing more than catching ghosts and artifacts, and at most adding one more from the sky. What do you think about this, you can comment in the message area.