Why do the more popular MOBA games do better? Take you to understand the secrets behind it

Mondo games Updated on 2024-02-07

All MOBA game balance is a hot topic, and it is also the core of players to measure whether a game is good or not, so why is it said that the more popular the MOBA game balance will be?

Because the player group is large, the number of games is large, the data is large, and the current social ** is developed enough, once a person discovers the version of the answer, he will share it, and if he does not share, there will be other people who find it to share, which is the inevitable phenomenon of a large player base. And because everyone plays this game, the speed of information transmission is also fast, players can quickly understand what is strong in the current version, and the faster players understand, the faster the official understands.

Everyone can quickly understand a version and find the imbalance, which is a huge benefit for subsequent optimization, and you can only solve it if you know the problem. If it's an unpopular game, there are very few people who find unbalanced content in the version, and very few people send it, and the spread speed is slow, and some people may have used these content to benefit for a long time, only to find out that this has great limitations on the optimization of balance.

Another very important factor is the creator ecology, only popular games will have people to produce content, like the glory of kings, where a large group of people study every day, as soon as the version comes out, a group of people rush in to study it clearly, and then they send content everywhere to promote, and soon everyone will be able to eat the version thoroughly, and it will be more convenient for the official to carry out subsequent version optimization. This is equivalent to a group of experts studying something together, and the speed and accuracy are terrifying, and they are also incomparable to ordinary unpopular games. Many unpopular games can't be found on the Internet, so naturally there is no way to optimize the version quickly and accurately.

I don't know if you have noticed,The frequency of balance adjustments in the glory of kings is getting higher and higher,It used to be a season once or twice, three or four times,Now it's once a week.,There's something wrong with it.,It's going to change immediately next week.,This also benefits from the reasons mentioned above.,It's very convenient and fast for them to get these contents.,Their actions are also very fast.,There's a little wind and grass and they immediately start to find a way to solve it.,The problem was found to be changed in two days and the experience server was launched.,Wait two days for the official server to be launched to solve the problem.。 Then wait for an imbalance to emerge.

The jungler knife in the s33 season alone has been changed three times.,The previous changes to the jungler knife were all changed by season updates.,Because the impact is too great.,Now the planning team is getting more and more comfortable with this aspect of the adjustment.,The efficiency has been greatly improved.,The effect is also very significant.,Now the balance of the version has made great progress compared to before.,It's just that for the creators,It's too liver.,The version optimization is too fast to keep up.

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