There is still a month to go online, and this game has first put out a 100,000 bounty ?

Mondo Social Updated on 2024-02-07

Scourge a large number of good products, this sentence is used to describe private server plug-ins.

There are too many typical cases that prove that if the private server plug-in is not quickly suppressed, it will bring irreversible huge losses:

For example, "PlayerUnknown's Battlegrounds", which created the "Chicken Era", almost collapsed because of the flood of plug-ins. In the most exaggerated month, Blue Hole banned 1.6 million open accounts, and the total sales at that time were only 30 million copies, which means that under the setting of 100 players participating in a single game, even if it is full of **, everyone has to encounter cheats.

For example, the early domestic Western magic masterpiece "Demon Domain", there is a special boss "Spider Queen" that will explode the skill book, but the plug-in uses the protection mechanism that the trumpet cannot pk, and occupies the refresh point in large quantities, so that this boss has become a decoration, even if the player explodes the best, it cannot be picked up, including the low-level leveling area "Tree Heart City" has also become a treasure hunting forbidden area because of this kind of plug-in;

Another example is the era when "Legend" dominated half of the Internet café, and players with little experience couldn't even find the original version. The game** once strayed into the private server, and practiced a high-level Taoist priest, but because of the bug, he was stuck in the city wall, and he couldn't get out of it after thinking of countless ways, and the customer service couldn't be contacted, so he finally had no choice but to quit. This kind of scene abounded in those days......

The domestic game industry has been developing for more than 30 years, and private server plug-ins are like dog skin plasters, which cannot be shaken off, continuously destroying the player experience and becoming a major problem for game manufacturers. Until today, although they have to accept the status quo of "difficult to **", most responsible game manufacturers still insist on "not giving an inch" to private server plug-ins.

What gives us more hope is that some game manufacturers have indeed come up with some new methods to do more effective roundup. "Ragnarok RO: Love Like First Sight" released by Ruyi Jingxiu is one of them, this product is expected to be launched in March, and a reward of 100,000 yuan was thrown out in advance to declare war on private server plug-ins.

Most of the old players in the game circle know the "feud" between the Ragnarok IP and the private server plug-in.

After the end game of "Ragnarok" entered the country in 2003, it only took more than 1 year to create a record of one million simultaneous **, and it was once the top three IP alongside "Legend" and "Mu". But later, because the Taiwan server was hacked, the source ** was leaked, and a large number of private servers appeared, not only the terminal game has declined since then, but now the new IP products of "Ragnarok" are still plagued by pirated private servers.

In this context, it is naturally impossible for "Ragnarok RO: Love Like First Seen" to make concessions to private server plug-ins. So what's the difference in their layout strategy of smashing 100,000 first? Let's break it down.

The best way to go for Ragnarok RO: Love Is First Seen: spend money to "hire" players

"For players who provide effective clues to assist us in positioning, a reward of no less than 1,000 yuan will be provided";

"For players who provide key clues, have sufficient evidence and legal effect, and can help the operation team to cooperate with ** to file a case, we will reward up to 50,000 yuan per time" ......

Judging from the introduction of the "Blade of Dawn" action in "Ragnarok RO: Love Like First Seen", players are the key link in the official launch of the 100,000 bounty (first phase), and they also promised"Seriously sort out the clues and evidence of infringement submitted by players", "regularly publish the reward list, and continue to invest funds".It can be seen that success or failure depends largely on how deeply engaged the player can be.

Objectively speaking, there is a basis for this way of thinking.

On the one hand, players are the most direct "victims" of private server plug-ins, and they are more interested in their own experience, and because of the large number and wide contact, players often find private server plug-ins faster than game companies. Coupled with the accumulation of players' hatred for private server plug-ins over the years, if they can participate in solving the problem, the player's initiative can be easily mobilized.

Therefore, asking players to make a move is definitely a feasible path for manufacturers.

On the other hand, we can also ** that this choice will explode better on Ragnarok RO: Love Like First Seen.

As mentioned earlier, the old players of the RO series are also deeply hurt by private server plug-ins, and the RO end game was popular all over the country, and it is precisely because of the flood of private server plug-ins that it has not been effectively governed, which has led to many users retiring from the game sadly. This means that most of the core users of "Ragnarok RO: Love Like First Seen" will support the official and actively participate in the "battle".

"Why should private servers be cracked down? This linkage ** is all clear

Police Sister", "Beauty" Boss Lady, "Luminous Artifact" ......After the official announcement of the "Dawning Blade" operation, the anti-fraud propaganda film jointly released by "Ragnarok RO: Love Like First Seen" and Shanghai Qingpu Public Security attracted the attention of the game**.

This promotional video focuses on the issue of private servers.

A friend in the industry once talked to the game** that it is indeed necessary to "use great force" to govern private servers than to govern plug-ins, because "the performance of plug-ins is intuitive and vicious, and everyone resists, but the problem of private servers is often hidden under the water, and players who have not seen it clearly for the time being will even maintain private servers", the anti-fraud propaganda film made by "Ragnarok Ro: Love is Like First Sight" may be due to this consideration.

The first is to lure players into private servers, there are "beautiful women to play", there are exaggerated **, there are "pension clothes are not liver and krypton", there are "buy one get 10 free", etc., basically take out gimmicks to trick players into it first, and then "rip off customers";

After players enter the private server, they will find that many things are not really what they want to play, such as the original PS5 becomes "BS5", and the beauty is actually a voice changer to play with, and there will be "one-to-one service" in it, but it is just to let players "never become the first" and stimulate players to charge more money. In addition, the private server will suddenly run away, leaving players with no money.

When he caught the private server opener, he also mentioned the sentence "let ** use the platform to carry out various frauds".

Cheating krypton, inferior experience, running away from the service, information leakage, and a large number of junk binding software ......These are the problems that are common to every private server. Because the operator doesn't really care about the player's experience, nor does it care whether the IP is dead or alive, it will only try its best to stimulate players to spend money quickly from various aspects.

Players who have experienced private servers will persuade more players not to play private servers, and the root cause is that they can't get really good services.

Take the author himself as an example, I have also played a private server of a certain terminal game product, and even recharged more than 1000 yuan for the game for the first time, which is an impulsive consumption stimulated by various means of private servers, and in that era, the official genuine recharge of 1000 yuan can become the number one boss in the district. In the end, the "stop loss" was "stopped" in time, or because the server of the private server was out of ......

In addition, according to the game**, many players are in contact with the use of plug-ins for the first time, also because of playing private servers, private servers not only do not resist plug-ins, but even encourage plug-ins, resulting in the flood of plug-ins affecting more genuine games.

It is worth affirming that this linkage not only explains the harm of private servers, but more importantly, it brings in the credible Shanghai Qingpu Public Security, with ** endorsement, even if they have not experienced private servers, "Ragnarok RO: Love is Like First Sight" players, they can understand why they should boycott private servers, and they are willing to believe that they must boycott private servers.

By more public prosecutors**.

It can be seen that the team of "Ragnarok RO: Love Like First Seen" is not pretentious, but really attentive and actively to solve the problem of private server plug-ins, which will promote each other with a reward of 100,000 and bring players a better game environment.

Conclusion:

It must be admitted that even if "Ragnarok RO: Love Like First Sight" is very concerned about the blow to the private server plug-in, it is impossible to completely solve the private server plug-in soon, but the official is obviously patient and has made it clear that it is the "first issue" and will continue to do it.

On the one hand, everyone will recognize that the development and operation team of "Ragnarok RO: Love Like First Seen" who has obtained the genuine authorization is enough to love and have a sense of responsibility for this IP, on the other hand, you can also see that the team has a long-term operation plan for "Ragnarok RO: Love Like First Seen", so it will do practical things in advance.

Judging from the official website, more than 6 million players have pre-ordered "Ragnarok RO: Love Like First Seen", and this product has also won outstanding results in Southeast Asian countries and Hong Kong, Macao and Taiwan regions of China, which is enough to prove its quality.

It is understood that while retaining the features of the RO series such as the four-headed body and 6 classic professions, "Ragnarok RO: Love Like First Sight" has also upgraded the painting style of the original terminal game, adding day and night changes in the weather, more casual development gameplay and other content, I believe it will give excellent experience feedback to players who like the RO series.

Let's wait and see what kind of market performance this product will perform in the public beta in March.

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