Counter War Future , which is evaluated as a stitching monster , why are so many people looking fo

Mondo Entertainment Updated on 2024-02-27

"Counter war" The official probably never thought that it could be so "hot" with two **

The reason for the incident is that two days ago, "Counter War: Future" successively released the actual machine of the game** and the player trial clip.

To be honest, I thought that "Counter War" would have been cold for a long time, but I didn't expect it to explode as soon as it was released, just like twelve years ago.

How can a "mediocre" real machine demo have 3.8 million**, 8500+ comments, and 4500+ barrages on station B?

I was so happy when I saw it that it turned out to be a quarrel.

Due to the gameplay structure and mecha setting of the game, many players ridiculed him as the "head of a hundred schools" and can see the "shadow" of various 3A masterpieces.

In the overwhelming barrage, we can also see the names of more than 10 games such as Destiny 2, Titanfall, Halo, Starframe, First Descent, Call of Duty, Apex, Ghostrunner, etc., all of which are masterpieces on PC and console.

These evaluations can be said to be "mixed" If I were the production team of "Counter War: Future", I would have been sweating a long time ago in the center of such a ** whirlpool.

On one side, there are a large number of players who ridicule, and on the other side, there are also a large number of players who want the game to "sew" well. Even the most supportive of "Counter War: Future" to "sew" is precisely this batch of triple-A game lovers.

Taking "Titanfall" as an example, the mecha BT-7274 in "Titanfall 2" can be said to be the "comrade-in-arms" that countless men dream of

But the reality is cruel, players may never wait for its sequel, and Titanfall 3, which was originally on the agenda, has been canceled by Rebirth Studios itself.

Seeing that EA is not competitive, many players actually hope that there will be a work that can see the shadow of "Titanfall", which can be regarded as continuing the adventure with BT-7274 in another world.

So when players see that the mecha in "Counter War: Future" is quite in the style of "Titanfall", the evaluation is also with kind blessings, and the follow-up review is also a broken defense.

By the same token, the core player base of Destiny 2, Halo, Borderlands 3, Warframe, and others has the same attitude toward Future War.

For example, "Destiny 2", as the world's most successful Gaas + PVE shooting long-term operation game, in the current popularity of PVP shooting, core fans also hope that more people can experience the fun of PVE world exploration shooting and looting.

The emergence of "Counter War: Future" marks the final beginning of domestic manufacturers to focus on mobile game research and development.

Some players have even boldly given "stitching" suggestions, saying that some of the equipment acquisition methods and gameplay methods in Destiny 2 should be incorporated into Counterwar: Future.

It's not that players "mutiny" for no reason, the problem is that Destiny 2 is too liver right now, and it can't afford to be a toss for social animals who don't have much time to play games.

But if you integrate the gameplay of Destiny 2 into a mobile game, can you make it fun and unproductive?

So when they saw that "Counter War: Future" felt a bit "stitched", they were actually happy and worried at first.

If you can play a mobile game with a good "stitching" on your mobile phone, it is really convenient and enjoyable; The worry is that after the game is actually launched, whether it can really be "sewn" well.

Just like no one cares about the taste of "Thunder" not like "Sprite" but will be picky about the difference between "7UP" and "Sprite".

Therefore, when players found that the quality of "Counterwar: Future" really seemed to be a bit close to the 3A, the style of comment gradually became "harsh" and "fault-finding" Titan can't give the counterwar. Perhaps this is also another expression of anticipation for those triple-A players - everyone will really drink "7-Up".

This ambivalence eventually turned into one comment after another, some ridiculed, some criticized, and of course, some ill intentions, after all, Tencent + Counter War 12 years of precipitation, players' emotions and entanglements are released at the moment of the appearance of "Counter War: Future", in fact, it is understandable.

Driven by this expectation, the accusations and ridicule of the players are actually more like a "spur" The project team cheers me on and don't let everyone down.

The argument about "sewing or not sewing" is still raging here, but the IP veteran players of "Counter War" have already excitedly sung "Reverse War and Reverse War".

Back in the day, "Counter War" stood out among many PVP shooters with its PVE gameplay and became a popular fried chicken.

When I wasn't joking about the year, I picked a random Internet café and went in to watch it, and all the brushes were played "Counter War", and the popularity was really not covered.

There is also Zhang Jie's song "Counter War" that has been with the game all over the country, and the so-called "Counter War, the boss goes online" This song has also become a must-have track for Internet cafes all night at that time.

Now more than ten years have passed, and most of the hairy boys who stayed up all night have married and had children, and they have little time to turn on the computer and brush up on the hunting ground.

Because of this, they are also the group of people who want to "fight against the war" the most.

But they know in their hearts that in this year, it is really difficult to make money from FPS mobile games to make PVE, and the possibility of "counter-war" being able to go to mobile is very small.

But who would have thought that "Counter War: Future", which had not moved for many years, would suddenly throw "bombs" out of the country with diarrhea.

Many people entered the official website in disbelief to learn more, but as soon as they entered, they were directly broken by the sentence "You have entered the current game voice".

The official "Counter War: Future" has not forgotten this group of old people, and classic tributes can be seen everywhere in the game.

For example, when the goddess Angel of the year, when she saw her fainting next to the mecha, who dared to say that her heartbeat did not miss a beat?

Seeing the space combat in a weightless state, who remembered the sentence that he complained about when he fought the starry sky insect shadow, "If I can fly, I will directly serve it to its nest".

There is also the scene of the dragon-shaped boss "Steel Bone" in the trial clip, this dragon, who dares to say that he didn't see the demon hunting challenge "Corpse Dragon" in a trance

Of course, the most exciting thing for veteran players is the "mecha" in the same vein

Many people may not know that the first expansion of "Counter War" is called "Mecha Storm", where players can both pilot mechs and battle the bosses of the mech faction.

For example, the famous Southern Cross, who has made countless players drop their keyboards and call them "Brother Nan", is the representative of the mecha boss.

When that slightly familiar figure appeared in **, the players were boiling, frantically sending out a barrage, telling about the fear of being dominated by the Southern Cross back then.

In addition to these formal tributes, there is also a spiritual inheritance.

Although many people now say that the terminal game of "Counter War" is no longer fps but "cultivating immortals", but you ask the old players, who was not broken by the Southern Cross back then, and who was not abused by the Star Sea Insect Shadow to death?

There are many dungeons and bosses in Counter War, and the process design is very particular, it does not require players to rely on numerical crushing to pile up, but requires players to take more refined tactics and operations to defeat the boss.

In other words, making PVE gameplay always fun and challenging is one of the important reasons why the "Counter War" IP has endured, and it is also a "original intention" worth sticking to

In "Counter War: The Future", it can be seen that the production team has not forgotten this "original intention".

For example, the "Crazy Body" boss in the released demo clip, its HP drops to a certain level, and there will be a water source contaminated by the "Jade Agent" to cover the field, standing in it and fighting is equivalent to looking for death, and you must use a hook or ladder to climb the platform to defeat it relatively safely.

When facing the boss "Annihilation Prototype", players need to face overwhelming barrage attacks and sudden drone reinforcements, and even need to rely on dodging or seizing the best time to deal with mines all over the field.

These unique boss processes, which challenge the player to operate, are at the heart of the PVE game.

You may be at a loss and fail miserably when facing these levels for the first time, but you will definitely gain experience and proficiency after trying again and againWhen the boss falls, players will find that it is not only the characters in the game who become stronger, but also their selves in front of the screen.

Of course, it is not excluded that there are people like my colleague who neither play 3A nor are veteran players, so in the eyes of "pure passers-by", what does "Counter War: Future" look like?

He told me that what impressed him the most was the "Big Dipper" he got during the trial

The player will also tentatively touch the barrel with his hand, but his finger is almost stuck in the low temperature, and he shakes his hand when he finally tears it off.

In addition, "Counter War: Future" has also added a lot of "Chinese science fiction" elements full of national style.

In the "space elevator" scene, players will see Chinese in many places, such as the "zero three" on the wall, and can instantly guess that this must be our "big infrastructure" engineering product, and this number may also mean that there are more "space elevators".

At the gathering point, you even have the opportunity to see the common kebab shops on the street in reality, and the NPC "Big Eyes" is still greeting "fragrant barbecue, not delicious and no money" Fireworks and sci-fi flavor are at the junction here, which is called Chinese-style sci-fi.

Speaking of which, I found that Counter War: Future is trying its best to satisfy all of its player base in its own way.

And in fact, what players care about is not "sewing or not" The success of the stitching master "Phantom Beast Palu" has long said everything, players want enough fun content, that's all.

A few days ago, when the actual machine was released, Zhang Jie also took the initiative to release a blessing as an old friend.

In the comment area of this **, many players recalled the past and said, "I played the reverse war because of Brother Jie's counter-war" and many people are asking when the mobile game will be launched, and it is lively and jubilant.

Perhaps, this is what most players really think.

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