Why is the tower in DOTA torn down and shattered, while there is a stump left in League of Legend

Mondo games Updated on 2024-02-21

Because there is not much interaction between Dota heroes and wall terrain, but lol is very much.

There are several main terrain interactions in Dota that are:

River (big fishman), trees (woodcutter, great sage prophet, etc.), high and low slope (advantages and disadvantages such as vision).

It's been a long time since I've played.,The only thing that will collide with terrain like towers in my impression is Mars's Mao (if there are others, you can point out in the comments),The terrain with fewer towers is basically insignificant.。

And the main terrain interactions of lol are divided into:

Walls (Bobbi VN Quiciana Male Knife, etc.), Grass (Timo Policewoman, etc.), Taki himself (Tsar).

It can be seen that the wall terrain interacts with heroes significantly more than Dota in lol, so one less wall composed of a tower base will have a certain impact on balance, not to mention heroes like Tsar who directly build towers on top of the tower base. Therefore, after the tower was demolished, the designers left a tower base.

Anyone who looks at the current Dota Corridor map and plays the various RPGs of War3 in the past can feel the power of the Warcraft map editor and the Dota map editor.

You can even make a brand new Xianxia online game in it, and you can also bring in-app purchases.

And the function of map placeholder can be said to be simple, and the earliest version of war3 has a ready-made function.

Do you think it's the engine of League of Legends, in order to simplify the mechanism to the extreme, the engine has been upgraded several times, but because of the inherent defects, it is still impossible to do it, so many talented designers, as a result, in order to cater to this engine, are limited by various design ideas?

Because Dota is a derivative map designed within the framework of the Warcraft 3 game, Warcraft 3 is an RTS game that requires you to develop your own city from scratch and attack your opponent's city, which requires constant building and demolishing houses.

The map is so big that if the built house is torn down and there are stumps, the area becomes unusable terrain and no new buildings can be built, and over time, there will be less and less available terrain on the map.

Dota is a custom map based on Warcraft, and neither Sheep Knife nor Ice Frog needs to get rid of Blizzard's basics, and 99% of map authors keep these designs by default.

Blizzard didn't leave the wreckage of the building because Warcraft is a real-time strategy game (RTS) where role-playing is a secondary content, and they didn't create a creep spawn mechanic until the last official campaign, the founding of Durontan, and only spawned in the presence of the Fog of War.

The reason why the tower of Dota was demolished and shattered, and the reason why there was a stump in League of Legends was that the wall terrain in League of Legends interacted with the hero significantly more than in Dota, so the existence of wall terrain had a certain impact on the balance of the game. If the tower disappears directly after being demolished, heroes like the tsar who erected the tower on the base of the tower will be greatly affected, so the designer left a tower base after the tower was demolished.

Many of the skills of League of Legends heroes are triggered by terrain, such as VN and Titans, and there are others that are pointed out in the welcome comment section.

In addition to cooperating with key skills, the map is more complex, and there are more possibilities for operation, such as moving around the column.

Because Dota's creeps have done ecological restoration, they will be restored to their original landform after demolition; The League of Legends creeps were not restored, and the solid waste after demolition was not disposed of.

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