Apple's Vision Pro has been working countless times recently, and various evaluations have been carried out one after another, and those who have watched the actual machine demonstration can't help but deduct a "The future has come" in the barrage.
But at present, Xiaofa is playing a stinky game, and what I'm most looking forward to is what VR games can be played in the future.
That being said, it's still a bit embarrassing to have VR games for so many years.
What is still impressive is the release of Half-Life: Alyx in 2020, the most well-known VR audio game Rhythm Lightsaber, and Capcom's tireless launch of the Resident Evil VR series.
And most of them are not all-in-one running, and their performance requirements are not low, so they can only be played with a VR device connected to PC and PS5.
The entire game category, not to mention that it has come to a standstill, is developing slowly in comparison with the continuous bombardment of blockbusters and continuous innovation in gameplay throughout 2023.
PSVR 2 Play Resident Evil 8
It's been a long time since there's a Tier 3A VR game that's big enough and rich enough to be content-rich.
That is, last year, Oculus released a Quest exclusive, which was also the biggest VR action-adventure RPG ever made, which was also rave reviews from players
Wrath of Asgard 2.
Oculus has invested heavily in this game, developed by its studio, Sanzaru Games, and the level of heaviness is nothing short of terrifying.
After 90 hours of playthrough, an IGN review editor said that there are still a lot of new features to unlock.
And the richness and excitement of the adventure is also unheard of in previous VR games.
The point is, this is still a pure all-in-one game that doesn't need to be connected to a PC to run.
IGN gave the game a 10 out of 10.
It just so happened that Xiaofa had a quest3 that he got from Tony.
I bought a copy of the experience for a while in order to see the best all-in-one VR games available today and imagine the maximum number of exclusive games that Vision Pro might launch in the future.
So today, I'm going to talk to my friends about this game.
Let's start with the genre, Wrath of Asgard 2 is a single-player action-adventure RPG.
As you can tell from the name, the background of this game is based on Norse mythology.
Players take on the role of a god who takes revenge on Loki for betraying him, so he possesses mortals and embarks on an adventure with the help of the Norse gods.
As for the gameplay, Xiaofa thinks it's basically a first-person "God of War".
Whether in terms of puzzle solving, combat, or story setting, it is very similar to the God of War series.
The only difference is that there is more puzzle content in this game flow than combat.
Players will explore various box garden mazes and dungeons, and solve traps and find keys in the scene to progress and unlock new stories and maps.
Despite the long puzzle process in Asgard 2, it's important to admit that the level design is pretty good, and many of the puzzles are not boring or innovative.
For example, in every large map, there will almost be a large scene to solve puzzles, which requires players to "go out of the body" and switch between the perspective of God and mortals, and cooperate with the puzzle solving.
The basic idea is to switch the perspective of God and control the mechanisms in the entire large map through divine power, paving a way for players to move forward.
God's Perspective controls the mechanism.
Switch back to the mortal view and open the door.
And the idea of solving each puzzle is completely different, and it often requires trial and error.
For example, here below, the player is required to try to place different weights on the balance to control the tilt of the scale.
Then decipher the code according to the angle of the scale, and finally open the channels one by one.
And because it's VR controlled, it even feels like a "Nordic medieval-style escape room" when playing.
As for solving the puzzle from the perspective of mortals, it obviously has a god of war flavor.
For example, the new God of War's classic "throwing an axe to ring the bell", and the old God of War's Sokoban and so on.
The goal is also to open a door, a bridge, to find a way forward.
At the same time, there are also a large number of treasure chests and collectible resources in the map scene.
Many of the chests are located in a very hidden location, or you can clearly see a treasure chest in the distance, but they are separated by a high platform, and you have to find a way to find a way.
Although all kinds of designs are routine from ten years ago, they are fresh from a VR perspective.
By the way, the treasure chest in this game is the same as in God of War.
But because the controls have changed, players really need to lift the lid of the box with two hands, which is more immersive.
Then, the combat part of the game is also worth talking about.
It's not a pure ACT combat experience, but it's still playable.
As the player's progress progresses, the game can equip a variety of ** at the same time.
In the early stage, the sword and axe will be worn on the player's left and right waists.
When you want to use it, you only need to put your hand really on your waist to take it out, similar to doing a pocket-picking action to take it out**.
The normal attacks in the game are the same as in real life, and the player needs to swing the joystick to attack.
Even if you don't push hard enough, your attack will be weakened accordingly.
In addition to this, melee combat** can also be thrown.
Throw it forward, **it will fly out of the attack, and the control handle will be pulled back, **will return to the hand.
There should also be some auxiliary aiming in the game.,Although there is no crosshair position.,But you can't go wrong with throwing it by feeling.。
In short, the basic attack operations are very intuitive and natural and smooth.
When fighting enemies, you can also block. Just shoot in the opposite direction of the enemy to achieve blocking, and the operation is a bit like the "Infinity Blade" of the year.
And when you block too many times, the enemy will fall into a hitstun.
While in this state, a random red crystal will appear on the enemy.
Attacking the hinted location can be fatal in one hit.
In the later stage, the types will become richer, bows and arrows, tiger claws, and enchantment attribute magic.
The magnificent big scene boss battles will also appear, and it's really cool.
As with all RPG games, this game has a pretty extensive menu list.
Backpacks, equipment, task lists, maps, and more will all be displayed in VR.
The UI's pop-up animations are also quite silky and very comfortable to interact with.
If you just look at **, you may not feel it, but at the 90hz refresh rate, the animation of the skill tree below is slowly unfolding.
At this time, players can use the SP points obtained by leveling up to upgrade various skills and learn moves.
Then, there's the game's storytelling experience.
I have to admit that,Because this game is not sinicized,So Xiaofa is a little bit ignorant of the plot.,It feels like it's not much different from most Norse mythology games.。
But the various 360-degree cutscenes make it immersive and truly unmatched by ordinary games.
Watching tall gods and all kinds of magical large creatures appear in front of you, the feeling of oppression is very real.
And because the game is rich in size, there are a lot of main and side quests, so the plot is definitely enough to watch.
Even if you can't read it, you can just watch it.
During the adventure, there are also various companions to accompany you.
Thanks to the accuracy of Quest's gesture recognition, players can also compare gestures and more.
For example, when you praise a partner, give a thumbs up, and the partner will respond with a like.
Partners in a humanoid state can help you fight, and the combat power is fierce.
In addition, you can also transform into a beast form, which will become your mount at this time.
As you ride a giant cheetah across the desert, you can even grab the reins behind it with your hands.
At this point, you may be starting to get interested in the game and think that it is really rich in content.
But this is far from the end, as a total of four mortal heroes will be possessed in the process.
Each hero's **, plot, combat style, etc. are completely different, even if you buy a game, but you experience four adventure stories.
Speaking of which, it can be seen that Wrath of Asgard 2 is a VR game made entirely at the scale of a standard 3A.
Compared with the vast majority of VR games with a process of about ten hours, it basically forms a dimensionality reduction strike.
If there is any shortcoming, it is probably that the graphics of this 2023 game are not good enough under the limitations of hardware performance, and it is basically similar to the PS3 game more than ten years ago.
Even so, in slightly more complex scenes, there will still be frame drops and stuttering.
And, despite the weight of the Quest3 is 515g, Xiaofa still can't last long while wearing it.
So, this game actually represents the upper limit of hardware like Quest.
Even the more powerful Vision Pro doesn't guarantee much improvement under the burden of high resolution and high refresh rates.
For now, the best way to get a good gaming experience on the Vision Pro and Quest 3 is probably to stream consoles.
Xiaofa personally thinks that this is most likely the direction of VR game business development that Apple will choose in the short term.
On the one hand, the low cost is one thing, and on the other hand, the Vision Pro has never advertised an accessory such as a handle.
It's uncomfortable enough to rub the glass on your phone, and I'm afraid that I'll poke the air when playing games in the future, and there will be no feedback at all.
Of course, the most important thing is that a game of the same quality as Wrath of Asgard 2 doesn't convince most players to get Quest 3.
It can be seen that in the field of VR games, the idea of throwing money on a big production may not work.
Perhaps what Vision Pro needs more now is popular mini-games like "Angry Birds" and "Fruit Ninja" that can bring freshness to everyone in terms of interactive logic.
And... One I can afford**.