IT Home reported on February 1 that Apple's spatial computing device Vision Pro is about to go on sale, and the headset amazes four seats with its ultra-high resolution and immersive experience. However, this product is not perfect, and its weight and size have raised a lot of questions.
Vision Pro features an ultra-high-resolution 23-megapixel display for an extremely realistic visual experience, with an internal M2 chip and an R1 chip for near-zero latency computing. However, the device weighs more than 600 grams, making it a burden to wear for long periods of time.
Carolina Cruz-Neira, a well-known virtual reality expert, believes that the weight and size of the headset has a direct impact on the user experience, and says that VR headsets can only be mass-adopted if they are made lighter and more comfortable. She stressed that the current state of technology is still far from this goal.
Apple executives did not disclose the specific sales volume of the Vision Pro, saying only that they were excited about the current sales figures, but the industry generally believes that weight issues may limit the Vision Pro's market performance.
In an interview with Vanity Fair magazine, Richard Howarth, Apple's vice president of industrial design, took the initiative to mention the weight of the Vision Pro, emphasizing that the device has been built from the lightest materials on the planet, such as magnesium alloy, carbon fiber and aluminum alloy, and that there is currently no thinner alternative, "This is the limit of what can be achieved with current technology, and we can't do anything to make it lighter or smaller." Other Apple executives echoed similar sentiments, saying they had condensed as much technology as possible into this limited space.