Baldur s Gate 3 Game Problem Analysis

Mondo games Updated on 2024-02-02

Let's talk about some of the shortcomings:

Plot: There is nothing new in the plot, the villain is still the three gods of death. Especially Barr, an old acquaintance, belongs to yes.

Exploration Difficulty: The game does everything possible to prevent you from exploring new areas.

It is said that Dead Redemption 2 has a situation where distractions cause the mission to stall, but Baldur's Gate 3 is much more serious than Dead Redemption 2, and Baldur 3 is a hindrance to your exploration.

One of the reasons that prevents exploration is chatting.

Thunderbolt trigger chat.

Staked chat is very primitive.

The chat will be fixed, and you won't leave until you finish speaking.

Example: You're exploring, and you accidentally trigger a chat, okay, you have to stop.

In contrast, 2077 can move people away directly, and there is no need to even select options.

Big Dead Redemption 2 encounters NPCs on the side of the road to stage a plot, and you can leave directly without watching.

But Baldur's Gate 3 is not good, if you don't go, you have to settle at **.

One of the things that prevents exploration is the tendency to miss content:

As soon as you leave here, the mission fails, the character dies, the character leaves the team, and so on. This results in you not being able to leave the area, preventing you from exploring the next area.

A large number of games today don't have this kind of design that hinders exploration.

Examples of methods used in many games:

After picking up the quest in the north of the city, you can skip the quest and go to the desert to explore in the south. You can take on more than a dozen tasks in a row and then leave them all unfinished. You can do tasks when you want to do them without worrying about missing anything.

But Baldur's Gate 3, on the contrary, takes the mission and completes it, and goes to the next area mission and fails, which is designed to discourage you from exploring new maps.

The pace is extremely slow. Baldur 3 moves slowly, and the character jogging feels really laid-back.

In contrast, "2077" and "Ghost Recon Wildlands" are all vehicles in the game. Link in Tears of the Kingdom can charge and run.

Turn-based combat is slow, Baldur 3 accidentally triggers a battle, and has to stop to play, and map exploration has to pause.

Baldur's Gate 3's map exploration freedom is too low and the pace is too slow, which is a real test of patience.

An impatient player like me, not suitable.

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