The biggest difference between the single row and the multi-row of Yuanmeng Star is that there is one more person, and then there is a team and cooperation gameplay. If you are still stupid to have the same idea with a single row, then you will completely sacrifice the biggest advantage of double row! Here are some tips for double rows.
First of all, it's important to get started. What is a start? Stack Arhats! To put it simply, the beginning of the game is to hold your teammates in the form of stacking arhats to accelerate and then throw out, and then your teammates accelerate and rush forward, and then you wait for the teleportation, and after the teleportation, you can accelerate and continue to rush forward. The symbol next to the teammate's ID is bright blue to teleport.
Secondly, the second question, how to throw after the acceleration of the opening, when to throw, how to throw, many such problems will appear. A quick word about the introductory double row. First of all, about when to throw, short acceleration throwing long acceleration throw, it still depends on the map. Here you can give a very typical example, in the low rank, the map is idle hall temple box, the double row accelerates and throws the teammates directly to the first row of boxes, and waits for the teleportation to win directly. At this time, I don't have to think about when I will accelerate to throw, throw it to **. There is no fixed move for other specific map specific running methods, and the key is to make good use of your ideas. Then there is about how to throw, there are a lot of skills, generally jump throwing, and some advanced skills, jumping and throwing and so on, first master the basics.
The last key issue is teleportation, which allows you to teleport a large distance to your teammates in Race mode, giving you a head start. In survival, teleporting to a teammate at the moment before being eliminated is easy to make mistakes. One of the important things I don't think newcomers understand about teleportation is that teammates can also teleport at the end of the line, and teleportation has a distance limit, so it can't be too far. Teammates or oneself cannot teleport in certain states, such as slides and pipes, and can be used once or twice in a normal handful.
Use these double-row tricks to turn on the sweet double-row and win the championship with ease.