Phantom Beast Palu: What do you think about the decline in the popularity of the game? User churn!

Mondo games Updated on 2024-02-15

What do you think about the decline in the popularity of Phantom Beast Palu and the loss of users? First of all, we have to be clear about the fact that the only benefit of buyout games is that players don't need to pay too much attention to the popularity of the game after purchasing the game. For those of us who have already paid for it, it doesn't matter what the heat is, because we've already paid for the game. And for game companies, the decline in popularity is a good thing to some extent, because it means a significant reduction in server costs, which benefits manufacturers.

However, in order to maximize profits, some game companies may take some negative measures, such as publishing some negative news to attract the attention of players. This kind of behavior is indeed dissatisfying, but from another perspective, these negative news also reflect the anxiety and helplessness of the studio. Because for them, if the popularity of the game drops, their revenue will suffer.

However, I don't think we can look at this from a gaming perspective alone. While these single-player games may be more fun for the average player than playing a group game, what if everyone is going to play single-player games, what will online game studios do? After all, they also need to survive and thrive.

Finally, I would like to say that even though I've been playing Palu the Phantom Beast for a hundred hours and I'm now in a fidgety period, I still think the game is worth playing. And I'm sure there are plenty of other great 98 yuan games on the market that will allow me to play for a hundred hours or more. However, we also need to understand a problem: games are not the whole of life, we should play games in moderation and enjoy the fun brought by games, rather than being controlled by games.

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