The official server 1 31 3 T0 is weakened at the same time, and the recovery effect of Haino is halv

Mondo Cars Updated on 2024-02-01

Wen Jinghaijun

Honor of Kings official server update on January 31st,In this update, there are 4 heroes who have been highly discussed recently.,What's the specific situation?,Please give me 2 minutes.。

Be reasonable,Baili XuanceIt's time for the data to be adjusted.

Baili Xuance's adjustment this time

Baili Xuance adjusted three skills this time:

The effect of the third skill has been adjusted, and the cooldown time of the second skill will be refreshed from the original ultimate hook, and 40% and 80% of the cooldown time of the second skill will be returned when the ultimate is hooked.

There are many reasons why Baili Xuance can re-emerge, but I personally think that the fault tolerance rate of the ultimate improvement is the most critical. Although the weakened ultimate can still hook the target, because the second skill cannot be refreshed directly, Xuan Ce has no way to immediately connect to the control, and the actual combat effect will definitely be much worse than before the adjustment.

My opinion on the adjustment of Baili Xuance

At present, Baili Xuance ranks 2nd in the win rate of the whole stage, 5th in the win rate of the peak game, and 5th in the top game.

Personally, I feel that after this adjustment, the win rate of Baili Xuance will fall back to 51%+, and T0 may not be able to keep it, but T1 T15 is still no problem.

After ** many times, I've vowed to ban every gameHeinaultFinish.

Hainault's adjustments

Meat Hainuo is really annoying, not to mention the damage, the ability to regenerate blood is also very strong, so the plan specially adjusts its second skill:

When switching to a ranged state, the increase in movement speed is increased by 25% for each additional enemy hero near the starting point, up to a maximum of 50% (if you switch forms, the effect and the maximum amount are doubled).

Originally, after Haino switched to ranged, the increased movement speed effect was 15% to 30%, but now not only the starting movement speed is 25%, but the upper limit is also mentioned at 50%, and more importantly, if you switch from melee to ranged, the movement speed effect will be doubled when it takes effect.

When switching to melee, each additional enemy hero near the starting point increases recovery by 25%, up to a maximum of 50%. (If you change form, the effect and upper limit of this effect are doubled.)

Before the adjustment, the initial proportion of Hainuo's recovery effect was 50%, and the upper limit was 100%, and now it has been cut in half, although there is also a doubling effect from the long-range cut melee, but the recovery effect of the actual combat must be significantly weakened.

My opinion on the Heinault adjustment

Although from the perspective of game experience, Hainuo does not feel very good, but if you look at the winning rate, Haino is not particularly strong, but this is understandable, after all, Hainuo does not have more than one way to play, plus there are many friends who are new to the game, and it is reasonable to have a lower winning rate.

Back to this adjustment, the planning focuses on adjusting the melee recovery that brings a greater negative experience, in order to ensure Hainuo's strength, and consciously strengthens Hainuo's pulling ability, which is a small weakening on the whole.

OldHuang ZhongIt's been a while since I've been a shooter, and it's definitely not okay to be the first to stay first

Huang Zhong's adjustment this time

Huang Zhong's adjustment this time is the basic attributes:

The base attack has been adjusted, and the initial physical attack has been reduced by 12 points from 187 175; Level bonus increased from 171→16.8, each level reduced by 03, a total decrease of 42。

At the first level, it is reduced the most, and as for the weakening of the level bonus in the back, I personally feel that the problem is not very big.

My opinion on Huang Zhong's adjustment

If Huang Zhong is only strong in the late stage, I believe no one will have an opinion, but the problem is that it is difficult for Huang Zhong to have an opponent even in the line period, how can this work?

Therefore, the idea of this planning adjustment is to reduce Huang Zhong's intensity in the lane period as much as possible, and leave some respite for other shooters.

The last one to have an adjustment is:Nezha, the situation of Nezha and Hainuo is somewhat similar, and the gap between different gameplay methods is large.

Nezha's adjustment this time

I don't know if it's because of Nezha's troubles, and the plan lowered his skill damage again:

1. Skill: Tinder base damage from 40 to 45, level from 8 to 9, and additional AD bonus from 30% to 25%.

Skill 2: The additional bonus of the stacking shield has been adjusted, from the original 3% extra life to 6% extra life.

Skill 3: The physical damage of the ultimate is increased from 500+250+260% to 450+225+240% additional AD bonus.

While lowering Nezha's damage, the extra health bonus effect of the second skill is directly doubled.

My opinion on Nezha's adjustment

In the KPL, Nezha's performance is very eye-catching, and many friends say that they can't counter it; In the fifth row, there is even a way to raise Nezha, and after having economic and level advantages, Nezha can easily cross the tower and kill people.

Of course, the above situation has nothing to do with our ordinary players, planning to cut Nezha's damage = reduce the upper limit, but increase the second skill shield value = increase the lower limit, it is enough for our ordinary players to have the lower limit, from this point of view, I think Nezha's adjustment is strengthened (small amplitude).

Above, I am Jinghaijun, the rivers and lakes are not big, and I will see you next time ( bye bye

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