Planet restarts the overclocking 9 play

Mondo games Updated on 2024-02-19

Detailed explanation of the first half strategy:

In the first half of the battle, you'll face monsters that are constantly spawned by turbulence on the left and right. Every time the turbulent absorbs thirty percent of its energy, it will produce a wave of monsters, three on each side, for a total of six waves.

The composition and intensity of these six waves of monsters varied. When progress reaches 30%, two waves of monsters consisting of two assaulters will be spawned; When progress reaches 60%, a wave of monsters consisting of two assaulters and one sniper is refreshed; When the progress reaches 90%, a wave of monsters consisting of a grenadier and two snipers will be spawned.

Of these monsters, the combination of the third wave without assaulters was considered the easiest to deal with. However, it should be noted that after these six waves of monsters are defeated, three more waves of new monsters will be refreshed.

In terms of play, it is recommended to mainly use the solar wind as the main **, with rude fear and a thousand birds asura as the second**. For the main source code, it is recommended to choose a set that matches the four twin thorn bushes. In battle, prioritize keeping a distance from the enemy and use the E skill to clear the assault man. Sniper attacks, while difficult to avoid completely, are relatively easy to dodge.

When absorbing energy turbulence, switch to Asura in time. Asura's source code needs to be equipped with a separate set of cold weapons, because the damage immunity of this ** is very high, and it is very suitable for taking damage. After the corresponding specialization is clicked, the release of a full e skill can add additional damage immunity and blood shield regeneration effects.

In particular, it is important to maintain a healthy amount of health before the monster spawns. It is recommended to use a mech to clear that wave of monsters when the progress reaches 60%. The three waves of monsters that are refreshed after eating the energy are also recommended to be cleaned up with mechas.

In terms of the choice of mechas, the Frost Giant is considered the best choice, followed by Shadow Ash, Iron King, and Domain Angel.

Brief description of the second half strategy:

Entering the second half, the battle became relatively simple. As long as you can leave about 180 seconds in the first half, the second half will be enough to deal with all the challenges.

In terms of play, you can choose any main ** with howitzer as a secondary**. Directly use the main ** to attack the mistletoe violently, ignoring its enhanced buff with a large health gap. This is a common misconception that focusing too much on this buff can be a waste of your time and energy.

When the mob appears, switch to the howitzer to clear it. Used immediately after the mech has cooled down, the mech's damage is mainly used to hit the shield, not the mistletoe. This is because using a firearm to strike a shield can be very slow and time-consuming.

Prioritize the main ** to defeat the mistletoe, then switch to the howitzer strike shield. Hitting a shield with a howitzer will be faster than others.

In terms of the choice of mechas, the Domain Angel is considered to be the best choice, followed by the Frost Giant and Shadow Ash.

Follow these strategies to play, and I believe you will achieve even better results in "Heavenly Sword"!

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