Does the recent recovery in the gold price of the DNF indicate that the dungeon is rising again?

Mondo games Updated on 2024-02-22

In the latest version 110 update of Dungeons & Warriors, an issue that has attracted particular attention from the player community has been thrown out - the "gold price crash" event. During this period, the game's gold coin cross-region trading** experienced an unprecedented decline, once reaching an all-time low of less than 100%, which was undoubtedly a heavy blow to the player base for those who mainly relied on gold coin trading to make profits. However, as time goes on, gold prices are starting to show signs of recovery, and the reasons behind this are intriguing.

Let's take a look at the current "gold price" situation first. Taking the three major A areas as an example, when the Chinese New Year suit was just launched, the value of 1 million gold coins once reached 12,000 bonds. But over time, the price of gold has slowly recovered, and the current trading value of 1 million gold coins has recovered to around 14,500 bonds. This fluctuation is not an occasional event, but the result of a combination of factors.

The increase in gold coins*** is undoubtedly a key factor driving the recovery of gold prices. Especially in the period when the Spring Festival suit was just launched, the gold prices of the nine cross-districts all fell, and the ratio of cross-zone one even hit a record low, reaching an exchange ratio of 110. However, by February, the gold price had recovered to more than 80 percent, while Inter 1 and 7 had stabilized at around 90 percent.

So, after only a month, there has been a significant ** in the price of gold, does this mean that the game environment of Dungeons & Warriors has really improved?

From the perspective of the recovery of gold prices, game planning has taken a series of measures to deal with the problem of gold price crash.

First, the relaunched kicker campaign was one of the solutions. Unlike the previous multi-year growth event, this event is only about half a year after the last one. The aim is to motivate players to spend more gold as a way to stabilize the price of gold. In fact, during the kicker event, the average ** of red +10 gear dropped to around 20 million gold, which is an irresistible attraction for players who need kicker.

Secondly, plan to adjust the efficiency of moving bricks in the same profession. Within the same account, the first three characters of the same class will have the same income from moving bricks, but from the fourth same class onwards, the income will be greatly reduced. This measure is mainly aimed at players who abuse the studio's practices. Studios often use characters from the same class on a large scale for the convenience of teaming. By reducing the revenue from moving bricks, the planner hopes to slow down this trend and balance the liquidity of in-game gold.

Finally, the gold and fog** mechanics in the new dungeon are also important reasons why the price of gold can be recovered. After advancing to the fourth stage, players can obtain 1 Mist Fragment after clearing the level, but 12 Mist Fragments are required to exchange for 1 Crystal of their choice. Therefore, the player needs at least three characters to participate in the Plane Boundary quest in order to obtain a sufficient number of Mist Fragments. This forced many players to spend gold to buy Mist Fragments to level up, effectively reducing the amount of gold in circulation in the game and indirectly increasing the price of gold.

While these planned initiatives have played a role to some extent and have led to an upward trend in the gold price, they have also brought some problems and controversies. First of all, these activities are basically tied to "spending gold", which means that the player is actually the player's own gold, which is not friendly to players who want to accumulate wealth by moving bricks. Secondly, even if the price of gold rises, it does not mean that the game environment has been comprehensively improved, and the planning team needs to continue to optimize the game mechanics to improve the game experience of players.

To sum up, while the planned "three-knife axe" strategy has alleviated the problem of the gold price crash to some extent and promoted the recovery of gold prices, it has also exposed some potential problems and controversies. In future updates, the planner needs to further solve these problems and optimize and improve them in order to achieve a better game environment and player experience.

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