Legendary World Taoist Skill Soul Wall and Trapped Spell, which one can you choose to be proud of th

Mondo games Updated on 2024-02-01

There is such a saying in the rivers and lakes: "Thirty-six strategies, go is the best policy." "But for the Taoist priests in the legendary world, in the face of the best monsters, running away is obviously not a good choice. When reaching level 28, the Taoist can choose to cultivate one of the two advanced spells, the Soul Wall or the Trapped Charm. So, which one to choose.

The power of the Soul Wall is unmatched.

Let's start with the Soul Wall, which is simply a defensive spell designed for lazy people. Once cast, you can trap the target monster in a transparent wall. The most infuriating part is that this "wall" can not only imprison the enemy, but also make the guy trapped in the wall feel like he has been poisoned by continuous damage, and his HP will only decrease but not increase!

Once fighting monsters with a full-level mage, it didn't feel too cool. I stood aside and smoked and watched the excitement, while the mage was able to discharge electricity outside the "safe house" he had built. The monster didn't have a chance to fight back at all, and it was all beaten to the ground. You know, if there is no soul wall, this mage will not have this sense of security at all. Therefore, the Taoist priest who knows this skill is simply a royal electric light bulb, and there is no combat effectiveness without our team!

Of course, I also admit that the soul wall has a small drawback, that is, the success rate is only about 70%. However, after countless battles with mages, I realized that success is highly correlated with the caster's beauty index......To put it simply, the success rate of this skill is definitely much higher than that of an ugly Taoist! If you don't believe it, you can try it, it's absolutely true.

The visual impact of the Sleepy Spell is 100 points.

Compared to the Soul Wall, which can only trap a single entity, the scope of the Trap Spell is larger, and it can immobilize many mobs around it at a time. I remember once practicing with a female Taoist priest, she suddenly released a big move, as if she saw several little monsters being fixed at the same time, standing stupidly in place and shaking for a few seconds before all of them died violently. It was a beautiful scene that I will never forget.

So, if you're looking for visual impact and a sense of operation, I recommend that Trap Charm is definitely the first choice. The success rate is 100%, and the female Taoist priests who make good use of this trick add a lot of points to their beauty in my heart. How to say, a woman who can fix dozens of monsters in one move, with this kind of charm and aura, is really confident and elegant and calm

Finally, it should be noted that no matter which spell you choose, you must cooperate with the player groups of other classes and give full play to their respective skill advantages in order to dominate one side and run rampant in the rivers and lakes.

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