It's been a long time since the last summary of the five positions.,It's almost the New Year.,It's going to be sorted out again.,This time it's a position on one.,It's relatively streamlined.。
Routing issues
I have never recommended that shooters change lines, and if you want to transfer, you must first meet three conditions: the level of the national uniform, running fast, and support.
Players who do not meet these three conditions are not recommended to change the line, first of all, the most important thing is that your level is high enough, you are not good enough to know that the opposite middle field is in **, it is easy to be squatted in the process of changing the line and cause the point to drop. The second is that you have to run fast yourself, and it's not realistic to take a dull shot to change lanes, and it's all gone before you get to the line. The third is to have an auxiliary escort, and open up the view on the route in advance to ensure that we will not be squatted.
Play the core of the shooter
In a word: don't look at the grass with your face, don't go up, push the tower with the wind, and fight less when the head is stuffy against the wind.
Remember that these four shooters will not be bad at playing, and you must not go to places where you have no vision, let alone run out to lead the line or run to the red zone to brush buffs in the middle and late stages, these are all of the same nature as the face to explore the grass, and you must not go to places with potential safety hazards. Many shooters play fiercer than assassins, like to chase the opposite side to fight, the more they fight, the more they fight, their own safety is always more important than the output, and if they die, there will be no output. And in the later stage of the team battle, as soon as the shooter dies, the teammate spirit is praised, and there is still hope that the shooter is alive in this team battle.
Our downwind teammates are very strong, and a lot of times we don't even need the shooter to provide output, so we just mess around with the push tower. The headwind shooter is the hope of turning the tables, at this time there are fewer fights, boring development, and the economy is brushed up first to have a chance to turn around.
Don't blindly follow the rhythm
A lot of shooters jump to the beat. Players in all positions are told here that in the middle and late stages, the shooter is the absolute only core, and he is more important than the jungler, even if the shooter is not in the other four people, it is these four people who are disconnected, not the shooter who is disjointed. If the group without the shooter fights rashly, it is this group of people who are sending, and it is necessary to have this awareness, so that the team battle can be fought in the later stage.
Many shooters don't understand their own importance, and their teammates don't understand either, every day they follow the rhythm of other positions, and the tool man leads the assistant to open people everywhere, and you follow the group, and then the output position is very poor, and sometimes someone squats to death before he arrives at the team battle scene. To play the shooter, let the middle assistant come and follow you, follow your rhythm, the rhythm of the shooter is the right rhythm, and the position of the shooter is the position of the group.
Many people may say that no one cares about the shooter, they all play their own, or even play without the shooter, there is no way, they don't understand that the shooter is useless if they understand, the next game.
How to develop against the wind
Eat the two lines in the middle, eat the tower down the line, and don't go out to eat. All the wild monsters that you don't want to fight in the jungle are all collected.
Here we must name a part of the mid lane players, enter the headwind game and only care about their own development, regardless of whether the shooter lives or dies, with their own hand length, the line shooter has not seen himself cleared with skills, and his economy is a big step ahead of the shooter, and in the end, the MVP is scored, and then the shooter starts to be useless. If the headwinds in the middle don't know how to give the shooter an economy, it's really hopeless. It is unreliable to rely on the mage to turn the tables against the wind, you must rely on the shooter, he can't output and everyone has no chance to win, so let the economy be given to the shooter.