Civilization 6 Beginner's Guide
I believe everyone has had such an experience in playing Civilization 6 games, that is, a game has developed well, and suddenly received a message that a spy has destroyed the space center of his civilization, or a spy has destroyed the business area of his civilization, at this time, I believe everyone is the same as me, will be a little irritable, and what is even more sad is that when these spies perform a successful mission, you still have no way to know which civilization sent this spy from.
At this time, although it is very irritable, there is a good saying, if you can't beat it, then join. So, today, I'm going to explain to you how to get a Civilization 6 spy.
So how can Civilization 6 Spies be obtained?
In fact, in Civilization 6, the way to get spies is actually very simple, that is, to get the spy's quota through humanities projects and technology projects, and then you can train spies through the productivity of the city, in the same way as using productivity to train builders.
In the humanities project, when you complete the nationalism, ideology, and Cold War projects, you can get a spy slot for each project you complete, and in the science and technology project, you can also get a spy slot after completing the computer. Therefore, a civilization can get 5 spy quotas, that is, it can train 5 spies.
It is also worth mentioning that the spies in Civilization 6 can not only be sent to other civilizations' cities to wreak havoc, but they can also defend their own buildings in their own civilization from being destroyed by spies from other civilizations.
Here, it is recommended that if you want to play flying, you must leave a spy in your space center, but many times because the space center was destroyed by spies and delayed the opportunity for scientific and technological victory, and suffered a lot of losses.