A lot of people feel"Dark"The game is similar to a horror game, but there is a big difference between the two! Horror games will only make players "simply" moved by fear and horror, and get mental pleasure from this "virtual" tension and excitement. The dark game mainly makes players feel depressed, painful, and sadistic, and makes players reflect on their hearts and spirits. In the dark game, it is more about the emotional guidance brought by the story, so that the player can experience the pain of the game character in the story and feel the struggle of the character in the depressing atmosphere.
Excellent"Dark"Game.
Hell's Frontier is a game with simple black-and-white graphics that put the player in the shoes of a young boy who wants to find the boundaries of his territory and find his dead sister. The image of the protagonist is a simple silhouette, and there are no hints throughout the whole process, but the protagonist explores alone to solve puzzles and continue to explore, encountering strange plants, mutated animals, and tragically dead humans along the way. Until the end of the story, the little boy found his sister and revealed the mystery of the story, it turned out that the two sisters and brothers had a car accident together, and the younger brother's journey was the process of death, and the step-by-step exploration was to die step by step, so that the player felt the process of death, but fortunately, the younger brother was reunited with his favorite sister.
Hell Frontier "Self-Redemption": In the game, follow the protagonist to experience a death and witness the whole process of death, allowing players to appreciate how terrible it is to die step by step, how precious the life we have, and the tragedy of the game story We have no way to change, but we will cherish every bit of our life more outside the game.
In the game screen of "Endless Nightmares", it is still black and white, but there is an eye-catching and dazzling thing - red blood, and an abrupt red color appears in the black and white hand-painted, and the visual impact is very strong. The protagonist is a man suffering from depression, he is trapped in his dreams, in which he meets man-eating monsters, ugly humans, and sometimes he will become demons in his dreams. Not everything in the dream is nothing, there are real things, and the player has to find out the real things from the perspective of the protagonist, so that they can free themselves from the dream and return to the real world.
The "self-redemption" of Endless Nightmare: the cruel and bloody world of nothingness seems to be induced to release the blood, but there is still a place deep down that longs for light. Depression is a serious mental illness, if you don't want to come out, you will always fall into the disease, you have to redeem yourself like the protagonist in the game, get out of the illusory world, and defeat the disease to bring false mental hints, death is not liberation, and walking into the light is the real liberation.
In the apocalypse, we will always hope that we will become superheroes and save all human beings, and in the last case, we will be rescued by superheroes, no one will think that an ordinary person will survive in the last days, and no one will want to die in the last days. The story of the game "Dyinglight" is set in the apocalyptic times after the outbreak of the virus, and the protagonist played by the player is just an ordinary clerk, he has no *** and will not fly off the wall, but he still has to find his wife and daughter who don't know if they are still alive in this world full of dangers. The last days were already hopeless, but because of that little inner concern, he could be fearless.
The "self-redemption" of "Death Light": In the face of such a huge disaster as the end of the world, no one will not be afraid, but the protagonist has love for his wife and daughter in his heart, and he has the courage of an ordinary person to dare to challenge all unknown dangers, and also to find the whereabouts of his family. Don't think of yourself as ordinary, when you have love and hope in your heart, you will have power that you can't imagine.
Dark games are usually accompanied by redemption, but this redemption does not necessarily succeed, and a game that succeeds in redemption will bring players a great sense of accomplishment and save a person's life, just like saving the world. As a female-oriented love game, "Imprisoned Palm" is also full of dark style, the player as the heroine has to approach a teenager imprisoned on an isolated island, slowly open the heart of this autistic teenager, uncover his painful past, and help him get out of that shadow, and then get out of the island and love for a lifetime.
The "self-redemption" of the imprisoned palm: use love to redeem a person trapped in the shadows, tell him how beautiful the world is, the hero in the story is lucky, he can not redeem himself and can wait for the redemption of others, but in reality, we may not have such good luck, we must be soberly aware of our own situation before self-sinking, and control self-consciousness to get out of autism.
Dark"Charm features of the game.
Suppressing the dark environment: In the dark game, there will be some horror elements to a greater or lesser extent, after all, horror is the best element to create depression, but horror is only for the whole game style, not the main element. In the game "Hell's Frontier", when you see a human being who has died tragically, your first feeling is not fear and horror, but suppressed pain, thinking if you will die like this and there will be no tomorrow. Repression is a breathless nervous tension, as if you are about to be overwhelmed by pain in the next second, resulting in a permanent mental breakdown, rather than being frightened by horror to only brief mood swings.
The double infection of the audio-visual senses:"Dark"The style all depends on the game screen and the rendering of **,Black is the basic color of this kind of game,The gloomy tone has been laid by the picture,And then with the ethereal、Horror**,The whole game"Dark"The ambiance was perfectly presented. Silhouette effect, hand-drawn style, black and white tone, etc., are all classic elements of dark games, its game screen is not complicated, the more empty the picture can cause unease and panic to players, the more simple the design, the more players can feel that it is real and close to life, and the stronger the sense of substitution.
Sadistic storyline:"stories"It is the core of the dark game, and every story has a sad plot, and we will cry with the joy and sorrow of the story. You and I follow the protagonist through the story, breaking free from the dark and terrifying cage, but the ending is always uncontrollable, just like in "Endless Nightmares", if you break free, you can see the light again, if you fail, you can only sink into the abyss. It is precisely because of the tragic story that we want to clear the game more and let the light shine in, as a kind of thing"Hero disease"It's okay, I really want to save them in the story.
Dark"Life insights brought by games.
We have seen too many tragedies in the dark game, and we have also seen a lot of ordinary people who are trying to get rid of the tragedy. The creators of the game "Endless Nightmares" have a history of depression themselves, and this game is also encouraging people with depression to distinguish between reality and nothingness, to see the beauty in reality, and to fantasize about a cruel and terrifying world, and to get rid of this mental illness and get out of their own"Nightmares"。In "Death Light", there is an ordinary person's doomsday self-help, there is no danger that is irresistible, as long as there is hope and concern in the heart, the end is nothing.
Diseases, accidents, disasters, etc., should not knock you down, ordinary people, superheroes, are desperate in the face of pain, but still pick up the only hope left in the heart, struggle in pain, move forward with difficulty, step by step to find their hopeful heart, and finally stand in the light, and enjoy the gift of sunshine with the people you love the most. Everyone has their own pain, don't always think that you will be saved by others, you have to save yourself first, keep a firm and cheerful heart in life, be full of hope for life, as long as you work hard, the pain will always pass.
Epilogue. The "Dark" game brings a lot of sadistic stories, and even many stories don't end well at the end. The people who work hard for life in the story will more or less have our shadow, every game is a warning to us, don't repeat the tragedy in the story, don't revisit the tragic life of the protagonist, the happy life we use is not easy to come by, and we must cherish it. Even if there are some ups and downs in life, don't be afraid to retreat, stick to the belief in your heart, get through the difficulties, save yourself from difficulties, don't immerse yourself in the dark, think about the "hero disease" when you redeem the game character, and become your own hero.
Comments:
1. Although your article is written with hope, is the destruction that can't pass another hint, this is also the end of my life in reality! A game is a game, and who's to say that the good outweighs the cons?! -woodman1234