Hello everyone, I'm Detective No. 15.
I found that many of my friends were very confused when playing support in the ranks and pinnacle matches, and in many cases, the opposite side was not strong, but the overall awareness of our teammates was that they couldn't keep up.
In this case, what heroes can be selected to increase the overall win rate of the team?
Some friends may think that Da Qiao, Guiguzi, and Master Luban, who can bring rhythm, may come in handy.
But in fact, on the contrary, this kind of rhythmic support is often the most cooperative existence, when teammates lack awareness, the strength of the team can not be used together, and even play a counterproductive role.
In this case, there must be a character with a strong ability to protect people, and there is also a good output ability, whether it is a forehand or a passive group, you can calmly deal with it, here I will recommend you a powerful hero who is often overlooked - Zhuang Zhou.
Big data shows that in the current peak competition with more than 1350 points, Zhuang Zhou's popularity is t0 level, and the winning rate is also stable at more than 51%.
So, how can we give full play to Zhuang Zhou's full strength and become a "super-divided beast"?
Don't worry, even if you are a 0-based Zhuang Zhou player, as long as you finish reading this article by the detective, you can still make all four teammates incarnate as "Ai Kun"!
Passive Ability - Natural Will
Veteran players who have been playing King for many years know that the less passive words, the more powerful the effect.
This effect is to automatically enter a natural dream that lasts for 2 seconds every 6 seconds, and in the dream, not only does the movement speed increase by 15%, but it also releases and escapes control, and gains 15% damage reduction.
This effect in the early stage is actually not obvious, but if it is almost equipped in the middle and late stages, this 15% injury-free and control-free effect can help Zhuang Zhou absorb a large amount of damage, and the comprehensive tandu directly surpasses the bull demon Zhang Fei.
Here the detective teaches you a method of counting the passivity of Zhuang Zhou. Because the passive is triggered every 6 seconds, and 1 minute is 60 seconds, you only need to see if the seconds are multiples of 6 to determine when the passive is played.
For example, the current is 15 minutes and 34 seconds, and the multiple of the nearest 6 is 36, then it is equivalent to waiting two more seconds to trigger Zhuang Zhou's next passive, it's as simple as that.
What's the use of knowing this?
This is conducive to us to selectively absorb the damage of the opponent's assassins, marksmen, and mages, and at the same time, during our passive period, the shields obtained by the first light of the rising sun, the witch's cloak, the wings of salvation, and the ultimate can also eat 15% of the effect of avoiding damage, which is stacked on top of meat.
As long as you can control this passive, you have already succeeded a little half, after a round of team battles, the tanks on the opposite side have fallen, but we can still fight another round, this is the gap.
One skill - butterfly
This trick doesn't seem to be useful, but this 8-second cooldown slowdown skill is one of Zhuang Zhou's most operational skills.
Because in the skill description, there is a very key explanation "Zhuang Zhou enters the natural dream", the smart little partner must understand it at once, 1 The release of the skill means that the natural dream can be actively triggered, that is, the "free control + acceleration + injury-free" effect in the passive, which lasts for 2 seconds each time.
Here's another hidden detail.
The 6-second fixed 2-second natural dream in the passive, and the 2-second natural dream triggered by 1 skill, can only be overridden and cannot be stacked.
What do you mean?
For example, if I trigger the passive at 1 minute and 30 seconds and release 1 skill at the same time, then the natural dream can only last for 2 seconds, not 4 seconds, so that Tandu will be directly lost, which is the key reason why the master Zhuang Zhou is fleshy and flexible, and your Zhuang Zhou will be broken when touched.
Therefore, in actual combat, the timing of the release of 1 skill is very critical, and it is best to release it before the 2 seconds before the passive, so that you can achieve a seamless connection without injury, and after we have a full 40% cooldown stack in the later stage, the cooldown of 1 skill is only 48 seconds, more flexible.
Not only that, but skill 1 can also be used to deceive the enemy's key control before playing a group, or slow down the opponent during the pursuit, after all, this is also Zhuang Zhou's only soft control skill.
2. Skill - Butterfly Effect
Many people will ignore the butterfly effect, and most of my friends have seen some "piranhas"** know that this trick hurts more and more, because the damage can be stacked, and the stacking can cause 3 times the original damage.
This trait is indeed very visually striking in **, and it is very cool to think about a support chasing and slamming against Double C, but the problem is that if you also imitate this behavior in actual combat, it will have a high probability of losing the team battle and the resentment of your teammates.
Because your Zhuang Zhou's job is to assist, "being able to chase the C position to harvest" is only an advantage under the endgame, but it is not your vocation, if you put the cart before the horse, then your own C position can only tremble under the siege of the opponent's war thorns, surrender the gun.
Please keep in mind that "assisting Zhuang Zhou to use 2 skills to hit high damage in team battles" is fundamentally a trap.
What is really inseparable from the output of 2 skills is against Lu Zhuang Zhou, and the auxiliary Zhuang Zhou is not unable to use 2 skills to deal damage, but to use this feature to make up for the damage when no one in the opponent's C position can harvest after the team battle, or when no one in the line deals with it in time, use the super high damage of 2 skills to quickly clean up.
However, there is another often-overlooked, but important, secondary role of skill 2 – the team 3% acceleration.
Every time Zhuang Zhou releases 2 skills, he will increase the movement speed of himself and nearby teammates, and this movement speed can be stacked like Bian Que's poison, up to 15%, and the 15% movement speed in the later stage can not only provide more fault tolerance in the position of the team battle, but also equal to an extra pair of shoes when supporting, forming a natural advantage.
So in the later stage, when there is no shortage of blue, you can get closer to your teammates to release 2 skills, if your teammates are very strange and ask you what you are doing, you can smile evilly: I'm doing this for your good.
Three skills - the unity of heaven and man
Compared with the first two skills, the ultimate move is the most unpretentious, simple group shield + decontrol + hegemony, most of the time it is used to take over the opponent's group, and in a very small part of the case, it is used to ensure that our combo continues in the group that is actively opened.
It is important to note that there are often rumors that Zhuang Zhou's ultimate has a hidden effect of "increasing movement speed and avoiding damage to teammates", but in fact, detective tests have found that not to mention immunity from injury, even the extra movement speed is not at all.
After all, the earliest Zhuang Zhou's ultimate move was complained about for a long time because of the injury-free effect, and it was subsequently changed to a 1300-point group shield.
Let's talk about when, it is suitable for us to choose the hero of Zhuang Zhou.
First of all, it's a minefield.,Don't choose Zhuang Zhou.,As we all know, the first floor of the Zhuang Zhou can avoid the other party's choice to control the hero.,It's recommended to take it as the last three hands.。
First, when the other party is fully controlled, and there is no suppressive effect such as Zhang Liang and Donghuang Taiyi, it is naturally no problem for us to choose Zhuang Zhou.
Second, when our control and opening of the group are complete, and there is no need for assistance to open the group, at this time you can choose the bank week to ensure the lower limit.
Third, the other party can't be a strong consumption of all employees, such as the underworld combination of Guangxin + Marco Polo + cadre Mo Ye, because Zhuang Zhou itself does not have a lot of endurance, he is still very afraid of consumption, and it is easy to become a burden to the team.
You can choose this set when you outfit, the skill is the default, don't bring weakening, because weakening is a test of timing, and teammates often don't feel the effect of weakening, and a key ** is to let teammates find you on the spot to recognize your relatives.
Zhuang Zhou is very sensitive to values, so when we put it out, after we came out of the straw sandals, we first made the glory of the little guard to improve the durability of the fight, and then made the boots of calm to improve the frequency of skills.
In this version, Radiant Chen is Zhuang Zhou's early core outfit, which can be used to shield teammates with 1 skill and 2 skills, which is equivalent to a small redemption triggered at a high frequency.
And then the auxiliary outfit is not a fixed wings of salvation, when the other party's consumption ability is strong after all, and there will often be a situation where the residual blood has to go home, we can consider making Xingquan.
After the Arctic Storm is created, the cooldown will overflow, and if the enemy shooters and junglers start to exert their strength, we can consider replacing the Boots of Calm with the most durable Shadow Shinobi Feet.
So that's all for this issue, I hope it can help you, and I wish you all the best in the end of the season!
I'm a detective, thank you for reading.