"King of the Holy Beasts".
Game type: strategy chess
Release date: 2024 03 08
Production and distribution: Vanilla Society & Atlus Sega
Game language: Chinese
Game platforms: NS, PS, Xbox
Hello everyone, "King of the Holy Beasts" can be said to be the most anticipated game of the month, on the one hand, the smooth semi-real-time combat gameplay is exquisite, and on the other hand, the unique graphics style of Vanilla Club is fascinating.
I feel like this is a candidate for the War Game of the Year!
The game will be officially released on March 8, and the trial version has been launched, so let's take a look at the features of the game first, so that you can get started faster.
1. Western fantasy background
The role-playing elements in the game are strong, so let's briefly introduce the story to you first.
The setting is a medieval style world set in the background of Western fantasy. Different from the authentic Western fantasy, this work only borrows from the world view setting, focusing on the battle between humans, and there are not many diverse monsters and races.
Similar to the setting of the Royal Knights.
The kingdom of Kornia, ruled by the Holy Queen, is located in the middle of the continent of Fibris, and one day the kingdom's generals suddenly rebelled. In order to save her son, the queen desperately dragged the general, and let the loyal old knight and the young prince Aaron flee to the church kingdom of Albion.
So it's a prince's revenge.
Eight years later, the general defeated the five kingdoms of the continent with a powerful dark army and was crowned emperor.
The old knight had been training the prince for eight years, and the young Aaron had made friends of the same age. One day, the Emperor's army broke in and plundered the prince's friend, Scarlett, who was also a priest of the church.
Aryan received the "Ring of the Unicorn" from his mother from the old knight, and raised the banner of righteousness in order to save his friends and overthrow the emperor's tyrannical rule.
2. The experience is smooth
Judging from the trial version, the tutorial is more intimate, and the basic operation and rule introduction are very detailed.
This game can choose English and Japanese voices, and only Chinese subtitles.
The first thing that is amazing is that the character design of the Vanilla Society is beautiful, and the impasto style is very suitable for fantasy backgrounds, and the large vertical painting and the whole voice immersion are very strong.
Each level of the battlefield is an area that can be captured for construction after victory.
After the prologue, you can choose between three difficulties: Story, Tactics, and Expert, and there is no permadeath setting, the difference is the strength of the enemy.
During the battle, choose a squad from the stronghold to attack, and after setting the route, the squad will automatically act, and both sides will act in real time.
When you encounter an enemy, you start fighting, and if you use automatic battles in the left and right directions, the battle is inevitable, and then it will enter a state of pause, and you can make up in advance, use props, and use special effects.
Press zr to speed up the battle and march, and the D-pad switches the shortcut keys of the squad left and right, which in large-scale battles, if you want to accurately click to the squad you want to command, you need to quickly switch.
If you are resting or marching, you can press the ZR or R2 key to speed up your actions and save time.
Courage and energy restrict the character's ability to act, and consuming courage allows you to attack squads and cast skills, and defeating enemies restores courage. Some skills require more than two blocks of courage to use, and most of them are attack methods such as map cannons, which are extremely powerful.
Each squad has an energy value, which is different from stamina, which refers to the number of battles the squad takes, whether active or passive.
If you are exhausted, you will fall into a state of inability to fight, so you must pay attention to return to the base area to recover as soon as you have one or two points left. There was a battle where I got stuck with a bug.,That is, let the protagonist team and the Joseph team always be in a circle.,When you encounter a battle, let the Joseph team cripple each other.,Then switch the protagonist team to harvest.,A battle is upgraded by two levels!
One of the main points of the game is the formation of squads, with up to six characters per team, and a reasonable mix can make the team stronger. At present, it seems that the combination of thieves, heavy armor, and archers is good, you can dodge defense in front, you can sneak attack in the rear, and you can also launch the "Arrow Rain" map cannon, but the recovery is a little poor, and you need to pay attention to taking medicine or letting other squads add blood.
Class restraint has a great impact on combat, magic has more bonuses for heavy armor and spearmen for cavalry. Combat** is 100% accurate, so it seems to lack some randomness to see if your troops can win before the battle.
After the prologue, you can set up each character's tactics, such as focusing**, attacking weak enemies, and so on.
By the way, the upgrade plus point is also fixed, so don't think about the concave point.
The boss battle is a fixed level.,On the contrary, some side lines and encounter levels are floating.,I killed the emperor in the experience version.,I can't beat the mercenary challenge.,It's also outrageous.。
These fixed gameplay leads to the result that players will summarize the strongest lineup, and more characters will sit on the cold bench, which seems to be contrary to the original design intention.
According to the developers, there are more than 60 companions in the game that can join, probably because they want to increase the number of combinations in the game.
Although the large map can be explored and run casually, NPCs will prompt you that your enemies in some areas are too strong, and it is not recommended to challenge, indicating that there is level suppression. Moreover, you can't get experience points in the simulated battle, and the level will even be higher than the class restraint, so you still have to go to the main line.
3. It still needs to be improved
Judging from the experience version, there are still some flaws. For example, collecting materials is too cumbersome, and the restraint of the class is not as strong as the level crushing.
At present, "King of the Holy Beasts" is considered an equal work in terms of system and graphics, and the combat system is also easy to use.
However, there is still room for improvement in operation and depth, and it is not even as deep as PSP "The Tale of the Great Knight".
Of course, the current form is also different from the original, and it tends to be more tense and refreshing gameplay, which can still bring you a good experience in this regard.
Don't expect a big meal, try the specialities.
The above are just some of the experiences that the demo version gave me, and when the official version is released, I will play it in depth and provide you with a detailed review.
No responsibility for scoring
Gameplay: 85
Fluency: 80
Game Features: 80
Overall recommendation: 80
That's all for today, thank you for your **.
Your attention is the greatest encouragement to me.