On the first day of the test, the DNF mobile game national server was crazy ?

Mondo games Updated on 2024-03-02

On February 29th, the first day of the internal beta test of the national server, DNF mobile game showed everyone what it means to be "popular and terrifying".

On Weibo, the test crowded server rushed to the hot search; On Douyin, the number of DNF mobile game topics has skyrocketed, reaching nearly 2 billion; At station B, the number of the latest ** about the beta test experience soared by more than 200 in 4 hours; On live broadcast platforms such as Douyu Huya, DNF mobile games have been stunned to brush down many products that have been launched, and have rushed into the top 3 ...... live broadcast hot list

rushed to the hot search on Weibo.

Huya's hot search is ranked 3rd in the game.

A large number of players are squatting on Weibo, Tieba and other social platforms and even live broadcast rooms to ask for internal testing qualifications, and there is no shortage of practitioners who ridicule that "the game industry group I added, at least 8 out of 10 are discussing the internal test of DNF mobile games".

From the small to the big, the sensation that DNF mobile games have caused in the entire gaming circle can be imagined.

Of course, this popularity is also expected, because the network-wide "DNF mobile game fever" has been started since the version number was reviewed in early February, including the preview live broadcast, which has rushed to the hot search on multiple platforms in the past month. Many performances are proving that DNF's IP can still play, and DNF mobile games will most likely be the next city for Tencent in the future.

Focusing on the internal test that has just begun, we can study what DNF mobile game national server is using to respond to the high expectations of the market.

Recreating the "grand scene", what did DNF mobile game use to impress players?

The high popularity of the internal test of the national server was staged in South Korea two years ago. In the 2022 DNF mobile game Hanbok open beta, it ranked in the top two of the iOS best-selling list in the first two months and occupied the top spot most of the time. That year, DNF Mobile won the "Game of the Year" award at the Korea Game Awards; That year, the turnover of DNF mobile games rushed to 1 billion, and the stock price of Nexon, the company behind it, soared.

To this day, DNF mobile games are still available in the iOS store in South KoreaA high rating of 7 out of 5.

Combined with the large number of user evaluations of the Hanbok and the national server internal test, the high recognition of DNF mobile games stems from meeting the expectations of IP users for "retaining the core fun of terminal games", which makes players feel after getting started"That's DNF, that's DNF".

Korean Player Reviews:

Evaluation of national server players.

DNF Mobile has done this feedback in two ways.

First, the game content experience on the "face" is enough to restore.

Open the DNF mobile game, and you can see a near-pixel-level replica of the peer game.

There is a unique painting style of strong Japanese comics that combines Western fantasy elements; There are five initial classes of ghost sword, female fighter, male gun, magician and cleric, including the character image and skill form, which are very restored; There are also "King's Ruins", "Cave of Sorrow", "Mechanical Cow" and other original "ancient copies" of DNF mobile games, which also appeared in DNF mobile games.

DNF mobile game is designed with reference to the 60 version of the terminal game, and the 60 version just left the deepest memory for players, so the happiness of "abyss flash" when challenging that version of the level was perfectly recreated in the DNF mobile game.

The second is that the action fighting gameplay as the "core" has also been restored.

Of course, because of the difference in the operating space of the equipment, this restoration is actually achieved through innovation.

For example, skills, even if they are only open to a night, there are 27 active skills to choose to control on the terminal game, but it is obviously unrealistic to fill the screen on the mobile phone. DNF Mobile uses two methods to allow players to enjoy the same multi-skill fun on their mobile phones:

One-click combos,To put it simply, you can set up to 5 skills on a single button. This skill does not mean that the use of this skill is completed without interruption, but that it switches to the second one after clicking on the first one, and then changes in turn. This ensures that with a small number of reasonable number of buttons, the rich amount of skills in the terminal game can still be loaded;

Sliding screen design,In simple terms, it can be understood as a combination of movement and skill. DNF's skills are mostly with "effects", such as knockback, pick-up, etc., so players often intend to release a certain skill when they move, and DNF mobile games are directly related to the pre-set, through the roulette wheel up and down, left and right, and one step to realize the player's PC adjustment action + release skills.

Another example is the sense of blow, DNF mobile game planning once broke the news on the blue sticker, their idea of making a mobile game sense of blow is to disassemble how the DNF terminal game is done, involving action rhythm, hit feedback, hit displacement, keyframes, combo experience, special effects, damage numbers and many other complex components, and then restore them on the mobile game.

However, limited to the device situation on the mobile phone, if you want to restore the sense of blow of the terminal game, you must also make detailed adjustments, such as lowering the threshold of combos, take the King Kong Shatter that the terminal game player PK likes to use as an example, DNF mobile game has expanded its skill judgment range, and added the effect of adsorption, so that players can also enjoy using King Kong Shatter on the relatively difficult and accurate mobile game.

In short, the idea is how to operate comfortably on the mobile phone, so that every action experience is familiar to veteran players.

"I made the taste of the end tour"., Damu, a senior DNF player who knows the game, gave such an evaluation after the experience, and this can be said to be the highest praise for the refreshing experience of DNF mobile games.

"I chose a female magician, and the combat is almost exactly the same as in the terminal game, but the speed of the PK field feels a bit fast."During the exchange, Da Mu talked to the game ** about his views on dnf mobile games, both good and bad, but he gave a firm answer to the question of "whether to play after going online"."That's a must."

This time, the national service brought players the sincerity of "a big vat".

In fact, in addition to the game "enough DNF", DNF mobile games are also taking into account the demands of mobile gamers and making more improvements in cultivating and reducing the burden, so as to attract more stable users for DNF mobile games.

For example, "high power-ups won't break" and "if you fail, you'll get a charge (after reaching 100%, the next power-up will be successful)", which is a good thing that DNF players never dreamed of. High enhancement itself is the core pursuit of players, but a broken design can easily discourage the enthusiasm of ordinary players, and under the new setting, every investment can be said to be rewarded. For DNF players who already like to move bricks and accumulate, the future is always full of expectations.

An interesting thing is that Da Mu told the game** that the latest advance test even touched some of his friends who have already taken root in the DNF mobile game Hanbok, because the national server does a better job in the details.

In Hanbok, the multi-character development of DNF mobile games has brought the trouble of communication difficulties, while in the national server, adding friends or guilds in DNF mobile games has been changed to "adventure group" (all characters under the same account) as a unit, which means that playing with friends no longer requires switching back and forth between the main development role and the brick-moving character to find someone;

In Hanbok, one of the key ways to obtain rare pets is roulette**, and the national server has canceled this method, and Terra coins can directly purchase rare and strong pets, which is quite friendly to players with "black faces", and it is clearly visible ......how many resources to spend

Similar praise for the detailed optimization of the national costume can be seen in major channels.

Some people discuss that the enhancement fee has been reduced by 80%, and it is possible to "chase dreams and be strong" more boldly; Some people praise the free inheritance of enchantments, and there is no longer a need to worry about the replacement of equipment for half a day; Some people celebrate the ** downward adjustment of the sky set and the mentor set, looking forward to the arrival of their own sky dream......The problems of the terminal game period and the Hanbok version have been solved here.

It can be seen that the expectations of domestic players for the DNF mobile game national service are not only due to love, but also to the sincerity of the national server.

According to the game**, this is the embodiment of the DNF mobile game national service planning team's "doing what it says".

In the preview live broadcast of the national server before the internal test, DNF mobile game national server planning clearly mentioned that all the experience accumulated in the previous version and all the details that can be optimized will be implemented on the first version of the national server. The unreserved output determines that the first test after getting the version number is of high quality. In the future, they will make better adjustments based on player feedback.

At this press conference, the planning of the DNF mobile game national server also gave an important commitment: the national server is an independent game version, and the update of the national server will be considered according to its own ecological process. In other words, the DNF mobile game national server will not appear "leapfrogging to catch up with the global version", and everything is centered on ensuring the experience of national server players.

It can be seen that Tencent attaches great importance to the operation of DNF mobile game national server, and has brought the mentality of making a new product, invested more development and operation energy, and has been running for the long term from the beginning. This is also the reason why when it comes to the uncertain future, practitioners dare to say that DNF mobile game national service can be popular.

Conclusion:When the DNF mobile game returned, it released a slogan - I've been waiting for a long time, but this time I can really play. And the performance of the advance test really confirmed this sentence.

Looking at the mobile game market in the past 5 years, there are mobile games that are "like" DNF, but there are no mobile games that are "yes" DNF. Through careful polishing, Tencent has made DNF mobile games the "DNF" that players want, coupled with the huge IP user base and the sincerity of Tencent's operation, there is really no product that can compete with it in this category.

Even if it is placed in the encirclement of many old products, DNF mobile games with quality, resources and opportunities can still be played.

We will wait and see what kind of grand scene the DNF mobile game will be launched in the internal beta test.

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