DNF National Service Career Rework High Play Interview Sword Sect

Mondo games Updated on 2024-03-06

Author:ikatt

Preface. This time it is the official Hanbok server 1214 Sword Sect reworked, unfortunately the general framework of the class has not been changed, only some skills have been optimized.

Great God Q&aQ1: What are your thoughts on the rework of the Sword Sect? Is it recommended to enter the pit?

In general, this rework is a failure, the career pain points are basically not solved, and the skill optimization is not as good as the modification and optimization of the ghost swordsman, and it is far from the rework of future tactics. But the Sword Sect is still quite fun.,There are four different ways to play the four**,Unlike those** types that only affect the attack power of the panel.,The softening of the full skill belt also increases the plasticity of the combo.。 At present, there is a national service characteristic cp**, and the professional intensity can reach the upper reaches of the first line, and before the new group ** comes out, the strength of the Sword Sect can be guaranteed. But the CP** will be weak after the elimination, due to the serious loss of the sword sect's big skills, it does not fit the partial outbreak environment of the national service, and if you pull the double respect, the title and ** will choose lv45 evil that is, because 45 is a low-priced skill, so after CP elimination, the 45 level 45 skill improvement is too low, and there is a certain gap with other people's level 45 75 80.

Q2: Will there be major changes in skill points, talismans, and equipment matching after the revision?

1.In terms of adding points

All schools recommend giving up level 60 skills and filling level 40 skills, and if you have small skills, you will be full of clouds, and you can choose between phantom swordsmanship and magic sword mysteries. Why do you want to point out the magic sword? Because the Sword Sect has a lot of Rolex Pirate Rings, it is not colorless and has no damage, so you can give up the [Phantom Swordsmanship] point [Magic Sword Mystery] to ensure the damage of [Hurricane Demon Sword].

2.Talisman aspect

The change is quite large, as the damage of skill 80 has been weakened to the point where it is not worthy of a talisman.

Greatsword & Sword. 35 and 45 are required, and the remaining one is 40 and 70 to choose one, that is, endurance or outbreak, and 9 to protect the evil is to be killed.

Dagger. 70 and 75 are required, and the remaining one is 40 or 45, and 9 is Hurricane Demon Sword or Cloud Piercing.

Blunt instrument. 40 is required, and the rest can be 35, 45, 70. 9. Thunder or evil is slashed.

3.Equipment

It is still based on cp evil and slashing, the short sword can go to the blue spirit bracelet 9tp flow, and the blunt weapon can get out of the blood pants 40 specialization.

Q3: Boss, how do you think it should be changed?

Add three speeds, proficient integration, the magic sword descends on the map automatically, the hurricane magic sword optimizes the charge, ** the proficient technical attack is changed to permanent, the imperial swordsmanship adds the hegemon, and reduces the forward swing of the running skill [Shadow Slash], you can consider reducing the data of small skills to supplement the data of big skills.

Career Change Analysis.

1.Numerical change analysis

The figure is adjusted by 9%. Among them, the three slashes are more special, and the ice blades are weakened when they slash a single person, and the teaming is almost the same as before, and the other attributes are all positively improved. The Thundering Thousand Army Break rework has a huge increase, a full 20%+, and after the rework, you can fill up the thunder. The Sword Breaker Array rework has been greatly weakened, -138%, plus the 9% that should have been raised, back and forth is equivalent to a loss of 23% of the damage, outrageous, I once wondered if the plan was filled in the wrong data, this is equivalent to cutting the sword breaking array away, a little difficult.

2.Morphological change analysis

Swordsmanship

[Revised content].

Reduced recovery time for Sword Mastery times. (Level 10 Benchmark 6.)1 second 5 seconds).

[Revision Review].

** other than Taidao will be insufficient in the number of softening times when driving 40s piles, and it will be relieved after the revision.

Piercing the clouds and breaking through the sky

[Revised content].

When Kenshin : Awakening is not learned, it no longer levitates enemies in the air, but slashes them continuously on the ground.

[Revision Review].

Meaningless optimization, which is equivalent to obtaining the passive small skill optimization of Sanjue in advance.

Break the army and slash

[Revised content].

Maintains a uniform attack range for the duration of the spell.

[Revision Review].

In the non-giant sword system, the hula hoop is a three-stage damage, which needs to be attached to the monster to be full, and it is easy to lose damage when it is not fully hit in actual combat, and this problem will be solved after optimization. This optimization has no effect on the Greatsword, as the Greatsword is originally a single damage.

Instant Shadow Triumph

[Revised content].

Fire attribute When the magic sword descends:

Changed the attack damage of the burn ailment to a meaningful value.

Changed the duration of the burn anomaly to a uniform time for all levels. (Level 41 Benchmark 4.)7 seconds 4 seconds).

Ice Attribute When the Magic Sword Descends:

Removed extra damage against frozen targets.

Changed to have a separate Ice Attribute Sword Qi attack power.

Light attribute When the magic sword descends:

Changed Shock Attack to a meaningful value.

Changed the duration of the Shock Ailment to a uniform time for all levels. (Level 41 Benchmark 4.)7 seconds 4 seconds).

Dark Attribute When the Magic Sword Descends:

Removed the dark attribute ignition feature.

Changed to have a separate dark attribute sword energy attack power.

Due to design changes, the attack power of the skill has been readjusted.

Skill tips will be improved to list the special effects of individual attributes.

[Revision Review].

To put it simply, it is to fix the bug of the pseudo-solid injury of the ice blade, and readjust the attack power of the four attributes, after the revision, the attack power of the ice dark attribute is the same, the attack power of the fire attribute is the same, and you can hang the burn shock of 4s, due to the abnormal mold of the hanging, so the attack power of the three absolute slashes: ice = dark fire = light.

Thunder and thousands of troops are broken

[Revised content].

Skills have been reworked.

Summons a magic sword and slams the ground to trigger**.

Hold down the skill key to charge power, and the number of sword mastery skills will quickly recover during the charge.

[Revision Review].

The numerical increase is considerable, and the skill form is greatly optimized, which is equivalent to turning a non-point skill into a full SP TP skill, which is the most meaningful point of this redo, and after the revision, it can thunder 60 SP TP points.

Evil is slashed

[Revised content].

Improved ability VFX.

The Greatsword becomes invincible at its maximum charge.

The attributes of Multi-Segment Attack and Finishing Attack have been changed to all Attack attribute types.

The charging time and process vary from stage to stage.

The total charge time is slightly reduced.

[Revision Review].

Optimized the skill effects, and there are no changes overall. The Greatsword will be invincible after its maximum charge, which solves the problem of poor output environment of evil instant slash.

Pole · Sword Mastery (Sword Breaker).

[Revised content].

Skills will be redesigned.

[Revision Review].

The new skill is quite handsome, but the data is wasted. It is recommended to knead it off directly without a protective stone.

There are still problems with the profession.

1) The problem of low three speeds is still not solved.

2) There are too many buffs that need to be added to the map. Short sword (magic sword advent, human sword unity, magic sword advent), giant sword (magic sword advent, human sword unity, charged imperial swordsmanship). I hope that the magic sword can be automatically entered into the map, and the buff of the giant sword mastery will be changed to permanent.

3) **Mastery is still not integrated, and each change** needs to cost two additional platinum + dress adjusters, which is a big burden on players.

4) When using the Taidao, you need to soften each skill to eat full damage, it is difficult to get started, it is easy to make mistakes, and you will lose damage if you knead it fast or not.

5) The 75 skill mechanic is too old. 75 Skill Hurricane Demon Sword's attack power is bound to low-level skills [Magic Sword Arcane, if you want to eat 75 full damage, you need to fill the low-level skill [Magic Sword Arcane, which is not cost-effective to waste a lot of SP TP.。 In addition, 75 needs 5 layers of "Magic Sword Mystery Charge", and ** outside the short sword, most of the time it is not enough to save 5 layers, resulting in our weekdays brushing with discounted 75.

6) The high-level skill data is seriously lacking, the skill data of level 60-95 is too low, and there is no skill that can be used, commonly known as "a profession without big skills". The future is worrying in the environment of the outbreak of national service fighting.

7) The level of the frame rate greatly affects the output of the Short Sword Demon Sword Mystery, and the frame rate is low or the damage is serious when teaming up.

8) The Hurricane Demon Sword with a talisman team has a bug of wearing monsters.

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