DNF National Service Class Rework Interview with the Great God Judge of Justice

Mondo games Updated on 2024-03-06

Author:godenel

Preface. This revision is a rework revision, and the skill form has been optimized and adjusted, and new skills have been added, and the data has also been strengthened to a certain extent.

Great God QAQ1: What are your thoughts on this rework? Is it recommended to enter the pit?

A: The rework of the team leader is still quite good, it has increased the feel in the process of brushing, and the skill data has also been supplemented, so it is recommended that players who like it enter the profession.

Q2: Will there be major changes in skill points, talismans, and equipment matching after the revision?

1.Skill bonus aspect

This revision has a great impact on the captain's points, mainly in the choice of new level 30 skills, 35 divine flame slashes, 45 executions, and 60 divine flame vortexes. Due to the shortage of Talisman slots, this skill can be abandoned without using the Flame Slash Talisman. Endurance can be given up 45 to some other skills.

2.Talisman aspect

In terms of talismans, the ruling reincarnation slash is still a must, and the Divine Flame Vortex does not rely on talismans due to the good optimization of the skill body, and other talismans have to be selected according to the situation. In the current version, Divine Flame Fury is still the second choice. Other talisman stones need to be selected according to needs, Divine Flame Slash can improve endurance, Execution can provide an invincible and signature emotional skill, Wheel Punishment can provide explosive ability, and Reverse Sin Extinction can improve the skill connection feel.

Recommended for battery life: Divine Flame Slash, Divine Flame Fury, and Judgment Reincarnation Slash

Outbreak to recommend: wheel punishment, reverse crime extermination, execution, judgment reincarnation

General recommendation: Judgment Reincarnation Beheading, Divine Flame Fury, Divine Flame Slashing, Execution, Reverse Crime Extermination, Wheel Punishment

Q3: Boss, how do you think it should be changed?

Although this revision has added small skills to increase a certain endurance, the skill cooldown is still a problem, and in the previous revision, the ** cooldown penalty of many professions has been deleted, but the cooldown penalty of the tomahawk is still there, and it should be deleted. In addition, at this stage, the group leader has a very high demand for each talisman stone, and I hope that in the future, the talisman can be optimized into the skill itself or open a new talisman slot.

Career revision analysis.

1.Base value changes

This time, the commander's main skill value enhancement is about 9 on average5%, and adjusted the damage level of some skills, and added a new scorching anomaly.

2.Reworked skill section review

Inquisitor's ruling

[Revised content].

Adjusted the movement speed increase rate. (10% →15%).

[Revision Review].

Although the increase is not high, it is still a good optimization for the current version that lacks movement speed.

Tomahawk mastery

[Revised content].

Increases attack speed increase.

Level 10 Benchmark: From 95% to 15%.

[Revision Review].

The captain's skills are basically eating attack speed, and the skill feel can be strengthened after increasing the attack speed, but the amplitude is slightly lower.

Divine Flame

[Revised content].

Attack damage increased by 91%。

The number of times Holy Flame stacks are increased when learned. (3 pcs. 5 pcs).

While in Holy Flame, inflict a scorch status ailment on enemies hit by a Skill Transfer.

[Revision Review].

It was supposed to be an excellent revision.,Finally, the full-screen fire is burning.,But after the equipment revision, the abnormal trigger is almost abandoned and a little boring.。

Holy Flame Charge

[Revised content].

Added a new level 30 Action Skill, Holy Flame Charge.

When cast, swing the tomahawk sideways, slashing enemies in a wide area.

When used while in the Divine Flame state, it triggers a Flame Rage Slash that covers a wider area.

Flame Charge Boost (TP).

Added a new ability: Holy Flame Charge Boost.

After learning, you can increase the attack power of the Holy Flame Charge skill.

The TP consumption is 1, and the mastery is capped at 7 9.

[Revision Review].

A small skill with a good skill form, but the data is a little worse than the judgment heavy attack of the same level.

Baptism of Divine Flame

[Revised content].

Attack damage increased by 9

In the process of Divine Flame Grace, the Flame Essence attachment judgment mechanism is applied.

You can use Divine Flame Baptism to cancel the backswing of skills that can be canceled by Divine Flame.

[Revision Review].

It can increase the coherence of some skill connections.

Divine Flame Slash

[Revised content].

Attack damage increased by 9 3 .

Reduces the backswing time of the Roundhouse Slash skill.

[Revision Review].

Under normal circumstances, this skill is based on whether it has a talisman point or not, and the change has little impact.

Divine Flame Fury

[Revised content].

Attack damage is increased

Added the ability range ratio display for skill range information.

The darkening effect when cast is now affected by the transparency of the ability effect.

Talisman casts 90% damage reduction.

[Revision Review].

The eating range is up, and the talisman has increased the damage reduction, and the optimization is good.

Executions

[Revised content].

Attack damage is increased5% 。

Increased skill range.

Reduced charge performance time and improved ability VFX when casting.

The talisman damage has been increased and reworked, increasing invincibility.

[Revision Review].

Both the normal form and the talisman form have been optimized, and invincibility has been added, and the damage is no longer bound to the divine flame and has become a normal talisman boost, which can be used as a talisman option.

Flame Vortex

[Revised content].

Attack damage increased by 93%。

Reduces the number of extra key entries required to reach max attack speed.

When entering additional buttons, increases attack speed.

The Whirling Slash now pulls up an enemy that is in control to attack.

[Revision Review].

Reduced laziness on the talisman.

Purifying Flame

[Revised content].

Changed to apply attack based on a certain percentage of the attack power of the Divine Flame Baptism skill.

Change the level of acquisition. (70 → 40)

Change Mastery Cap Level. (40/50 → 1/1)

Change SP consumption (70 50).

Changed cooldown. (40 seconds 25 seconds).

The change consumes a small amount of colorless crystals. (2 pcs. 1 pcs).

Added pre-skill requirements. (Requires Divine Flame Baptism Lv1).

Adjusted cooldown (40s, 20s).

Inflict invincibility during casting, and inflict invincibility after the skill ends.

Attack backswing can now be canceled earlier by softening.

Tweaked the list of abilities that can be softened to cancel the backswing of an attack.

l Before: Holy Flame, Flame Essence.

Post: Some post-class skills.

[Revision Review].

Skill adjustment, changed the original data not outstanding level 70 skill to level 40 skill, and level 1 mastery, which is equivalent to adding an additional skill and not consuming SP skill points, and adding invincibility, increasing survivability.

Extinction of Reverse Sin

[Revised content].

Added level 70 Action Skill Reverse Sin Extinction.

SP consumption is 70, Mastery The maximum level is 40 50.

When cast, pull enemies in range forward and toss them with a spinning giant, then judge with a strong sweep.

Slashes can be launched by entering the front arrow keys to glide.

Anti-Sin Extinction Enhancement (TP).

Added Skill Reverse Sin Extinction Enhancement.

After learning, it can increase the attack power of the Reverse Sin Extinction skill.

TP consumption is 2, and Mastery is capped at 5 7.

The talisman optimizes its form and can soften the ability to swing the blood-draining sword similar to the Sword Demon back and forth.

[Revision Review].

A new skill with a good skill form, and wearing the talisman can improve the consistency of the skill.

Wheel punishment

[Revised content].

Attack damage increased by 93%。

Wheel**, the screen vibration effect is applied.

Talisman optimization, changed the original negative optimization talisman performance to positive optimization.

[Revision Review].

The talisman performance is optimized, and the data of the skill itself can be used to make explosive talisman selections.

Summary. This redo is good, the feel of the game has been improved, the data has also been well supplemented, the strengthened career data is excellent, the career operation is simple and easy to use, the range of skills is large, and the actual combat replication rate is high, so it is more recommended to enter the pit.

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