Onmyoji SSR Mirror Twin Skills have been adjusted again, not only not weakened, but strengthened

Mondo games Updated on 2024-03-05

Onmyoji for this time to open access to the new linkage god,That is, the mirror sound twins,This time ushered in the second version of the skill changes,Originally, this god will usher in another weakening.,The result is really thinking too much.,This time not only is not weakened.,On the contrary, it's also strengthened.,It's okay.,It's really outrageous.。

First of all, let's talk about the adjustment content related to the SSR Kagami Bell Ren.

"Bond Duo" skill effect adjustment, only effect. Cannot be affected by health increases outside of self. While Mirror Melody is present, increases defense by 20% for all non-summoned friendly targets. Removed the pre-effect of active release, and adjusted the effect of upgrade.

lv.4. The upgrade effect has been adjusted to: the amount of converted HP has been increased to 60%.

lv.5. The upgrade effect is adjusted to: for every 1 stack of immunity consumed by Mirror Melody, the self's action bar will be increased by 20% for 1 turn.

The effect of the Guardian Freeze Frame skill has been adjusted, the fire cost has been changed from 3 to 2, and the effect has been changed to restore 30% of the lost health to the designated allies and the self.

If Mirror Melody is present, consume Mirror Melody to deal 3 indirect damage to the enemy's lowest-health, non-summoned target, up to a maximum of 600% of Mirror Melody's initial attack, and greatly adjust the effect of upgraded skills.

lv.2. The upgrade effect has been adjusted to: the recovery amount has been increased to 40%.

lv.3. The upgrade effect is adjusted to: the self's recovery amount increases the remaining Mirror Melody by an additional 50% of life.

lv.5. Upgrade effect adjusted to: Generate a mirror melody equal to 10% of max health after casting.

Finally, the shield is optimized for the melody effect of Mirror Sound, which can absorb a certain amount of damage, up to 100% of the initial life. For every 10% of your initial life, you can gain 1 immunity, up to a maximum of 3 times. Each enemy target consumes 1 immunity to all Holdovers, Debuffs, and Exiles inflicted on non-summoned allies. When a single damage is enough to break the shield, the excess damage can be absorbed.

There are a lot of changes, maybe players can't understand it, a simple summary and explanation, the initial speed has not been weakened again, and the number of immune controls has changed from 5 to 3, which is indeed weakened. However,The additional pull bar effect,That is to say, it can also be released repeatedly.,After all, the second skill is out of CD.,There is also a self-pull bar that gets 20% every time you consume it.,The error tolerance rate has been improved.,The immune shield can be renewed.,This adjustment is not only not weakened.,On the contrary, it's strengthened.。

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