Recently, the circle of action game lovers has been particularly lively, and many people are rejoicing, as if it were a Chinese New Year. The reason for this is that the top IP that dominates the domestic action track, "Naraka: Bladepoint", will start the online test of the mobile game version on April 1st! This is undoubtedly a burst of stimulant into the long-dormant action game circle!
While many players are excited, there are also some who are surprised: Naraka: Bladepoint has become a great game, and after switching to free-to-play last year, the number of players worldwide has skyrocketed, quickly surpassing the 40 million mark. And related esports events are becoming more and more mature. Why do you spend two years making a mobile game in the face of countless doubts when the terminal game is so mature? In fact, the official phrase "action competition, this is the only one" gives the answer: they want to challenge themselves and change the status quo of the action game world.
In fact, there is no shortage of fun fighting games in the domestic game market. But fun is fun, and they don't necessarily encourage players to rely on action to fight. For example, "Naruto" is really good to play, but its essence is a 2D villain heads-up game, which cannot bring the constant thrill of fighting. Moreover, the player's combat power is reflected by constantly drawing cards and improving the value, and the weight of the real person's operation level is very limited. On the other hand, in order to fully reflect the tension and excitement brought by multiplayer 3D fighting, the production team spent a lot of energy on a lot of innovative designs.
Take the sliding core system that is frequently used in mobile games as an example. Friends who are familiar with the end game of "Naraka: Bladepoint" may remember that when the end game plays the vibrating knife, you need to press and hold the left and right mouse buttons at the same time, and Shenglong needs to press and hold the C and left mouse buttons after using **, and operations such as air charging are more cumbersome. On a small phone screen, it's hard to do with your fingers. So the production team hid all these basic operations into the basic attack buttons, and triggered them temporarily by swiping to ensure that players can experience the real combat feeling on the computer side.
In addition, in order to close the operation gap between players of different levels, a one-click combo system has also been added to the mobile game. The basic attack can be triggered when it hits, and once triggered, it will automatically play a smooth combo. For novice players, this is a good opportunity to familiarize themselves with skills and play exciting operations. For high-level players, the one-click combo system allows them to gain more time to think in the game, which increases the upper limit of operation in disguise. In addition to the combat mechanics, the gameplay of Naraka: Bladepoint mobile game is also very rich. For example, the group play of the last trial meeting** broadened the gameplay restrictions of the terminal game.
The player-friendly system design, colorful gameplay, and the cool moves that the production team has been working on for nine years can say that these aspects alone are enough to ignite the fighting spirit of all players. Gacha sells stats to increase combat power? Not needed here at all. Because in a real fighting game, only action can win. And now, even novice players can play a vibrating knife on their mobile phones to brighten the eyes of their friends. You can imagine how exciting the multiplayer battles in the game can be.
Naraka: Bladepoint mobile game will start testing on April 1st, and players who like action games should not miss it at that time!
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